Cubicle Shooter v0.4 + Source Code –
[ame="http://www.youtube.com/watch?v=OuagoukDEhM"]YouTube video of v0.4[/ame]
Cubicle Shooter is a first person shooter with highly destructible environments. It is currently still in development and is not yet feature complete. It's made using PSGL and the source code is freely available for anyone to contribute to or learn from.
Move – Left analog stick
Aim – Right analog stick
Shooter – R1
Jump – X
Save – Select
Load – Start
notable changes in v0.4
Improved textures for enemies.
Enemies are now animated.
Enemies die when shot.
Enemies are infinitely re-spawning.
There is now a textured and deformable ground (this differs from the destructible walls and is instead more reminiscent of the ground deformation in fracture)
The debug text has been replaced with larger and more legible sprite based text
The rate of fire has been doubled
The maximum number of cuboids that walls can be sub divided into has been doubled
Game saving and loading has once again been updated to reflect the changes
Version 0.4 downloads
Download the PKG
Download the source code
dot TOIF (that other image format)
If your looking to mod the game or learn from it and are wondering what the toif files are, they are textures. You can find out why it exists and how to generate your own here.
Cubicle Shooter v0.4 and Dont Get Crushed v0.1
I had forgotten to change the address that Dont Get Crushed v0.1 loads its font from. So its tries to load it from the folder for Cubicle Shooter. It worked for me when I was testing it because I already had a copy of the same image in that folder also but there is no reason why anyone else would... Luckily if you have Cubicle Shooter v0.4 installed then that will allow Dont get Crushed v0.1 to load the font and correctly display your score and high score on screen. I will obviously be actually correcting the mistake and releasing an updated version of Dont Get Crushed at some point in the future.