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Thread: Cubicle Shooter v0.2 + Source Code
  

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  1. #1 Cubicle Shooter v0.3 + Source Code 
    ThatOtherPerson's Avatar
    ThatOtherPerson is offline Developer
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    [ame="http://www.youtube.com/watch?v=lR-LlR8KupM"]YouTube video of v0.2[/ame]

    Cubicle Shooter is (currently) a tech demo for what will be a first person shooter with highly destructible environments. Its made using PSGL and the source code is freely available for anyone to contribute to or learn from.

    Controls

    Move – Left analog stick
    Aim – Right analog stick
    Shooter – R1
    Jump – X
    Save – Select
    Load – Start

    notable changes in v0.3

    There are now enemies represented with a textured 3d model
    Enemies turn to face you, move towards you, fall from gravity, have the same collision detection as you, bump into both you and each other, and are pushed back when shot
    Game saves are now stored on the internal hard drive
    Games saves now record blasts and enemies

    notable changes in v0.2

    Added a wall texture
    Added game saving and loading (usb storage device needed)
    Removed the floating up and down controls
    Added player gravity
    Added jumping
    Added momentum to the players movement
    Added player on wall collision detection
    Fixed problems with blast on wall collision detection
    Removed the red impact block

    Version 0.3 downloads

    Download the PKG
    Alternate links

    Download the source code
    Alternate links

    Version 0.2 downloads

    Download the PKG
    Alternate links

    Download the source code
    Alternate links

    Version 0.1 downloads

    Download the PKG
    Alternate links
    Last edited by ThatOtherPerson; 10-22-2010 at 07:30 PM. Reason: update to v0.3
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  2. #2  
    Xeauron's Avatar
    Xeauron is offline PlayStation Addict
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    Hi, thanks for the heads up and more importantly for the brew itself! Gonna have a tinker on this shortly...

    I was going to write a news article for this but a quick search revealed this thread!

    .
    PS Jailbreak Compatibility:
    http://www.psjcl.com
    .
    Looking for any PS3 firmware, see here:
    http://www.eurasia.nu/wiki/index.php/Ps3OsRels
    .
    ________________
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  3. #3  
    syntex is offline Member
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    did you write your own game-engine?
    I would like to code an CounterStrike clone for ps3 :o but there is no ego-shooter engine open source , need a team or atleast the engine ... the textures and stuff are easy to get

    Im missing CounterStrike :P
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  4. #4  
    Mr.GoodFrag's Avatar
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    can someone please post a video of this game? It's very hard to tell from a single static image what this game actually is.

    thanks!
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  5. #5  
    ThatOtherPerson's Avatar
    ThatOtherPerson is offline Developer
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    Quote Originally Posted by syntex View Post
    did you write your own game-engine?
    I would like to code an CounterStrike clone for ps3 :o but there is no ego-shooter engine open source , need a team or atleast the engine ... the textures and stuff are easy to get

    Im missing CounterStrike :P
    Its self made but I think its going to be a long time until the game is complete enough to function as a competent bases for a Counter Strike clone. I'm going to include the source code with the next update of the game anyways though.
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  6. #6  
    syntex is offline Member
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    The source code is the most intressting in this.

    Does anyone has experience how to implement models yet? I could render them in Blender 3D, 3D Max Studio. Would be useful to create the a player-model + enemys.
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  7. #7  
    ThatOtherPerson's Avatar
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    I've updated the demo/game and released the source code. Check the first post (I edited it) for links. If anyone has any trouble with it then let me know. There is some sample frame work things that it uses that I wasn't sure if I should include. If you have the SDK needed to compile the game then you presumably have them already (they where part of the leaked SDK v1.92 anyways).
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