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Commercial Homebrew Games - Would you buy them?
Commercial Homebrew Games - Would you buy them? –
For the Dreamcast, people are still making commercial homebrew games (although a lot slower than they used to make them). My question is, would you buy a commercial homebrew game if it was a good game? I also wonder if it would be possible to boot from a game burned on to a DVD on the PS3? It would be amazing to have a homebrew scene on the scale of the Dreamcast scene, and I think that the system is fully capable of doing so.
My other question is: do they have a basic 3D library available for the PS3 yet?
No I wouldn't buy it and it defeats the whole purpose/vibe of the homebrew community (Free to play and open source). If you want to make a game and sell it, go to the xbox scene and learn XNA. I don't think anyone would risk a lawsuit from sony anyway. As for the rest of your questions... Booting from DVD, not without a firmware patch or a loader. 3D library, yes in both the official AND unofficial sdks. But again, I don't think this is your scene if you're wanting to commercialize your creations. >.<
I would, provided it was a decent game (doesn't need to have fancy cut-scenes, but good gameplay is a must).
You'll probably get sued by Sony if you try to sell it though. That said, the games I purchased in the Humble Bundle (1 and 2) are some of the more fun games I've played lately.
I know what homebrew means -.- But it my eyes, a homebrew developer shouldn't charge for software on a gaming console. Ask for donations sure, but require people to pay? That's just plain stupid... on a console that can run homebrew... there is BOUND to be a method for piracy as well... meaning people will just pirate your game. Where as with donations, people can give you however little/as much as they want/can offer. Developers then would get payed when they PROVE their software is good. There is a lot of research in the game development community on the "Donations" business model. :P
EDIT: this and all following posts were in reference to posts made by Mr.GoodFrag
Last edited by Slynk; 01-13-2011 at 03:24 PM.
Ive done a lot of work in the ps3 scene and everything I've released, I did so for free. So I guess, yes I work for free. But you don't get it. Have you ever worked as a waiter? Well the way the job works is you get payed jack shit by the hour and your pay is purely determined on how well you perform in you line of work. The same applys to a donation system. Your earning are directly proportional to how well you do. It invites you to continue updating your software so people come back and donate again.
And you can't "pirate" something that's free sir :P
If I set up a donation system I DO expect to be payed, I'm just not GUARANTEED to be payed... see the difference?
I never said that homebrew meant open-source or free. I said that the VIBE of the homebrew COMMUNITY is to keep things free and open source as is proof by the ratio of free/open source releases to pay releases.
"it's about getting something you want for free" ...
"my apologies for being curious"
From the way you keep treating me, excuse me for assuming that you're wanting me to prove that I'm even a developer.
EDIT: Lol on the link you posted as well XD If you read the full thing, it kinda defeats your point.
There's a difference in an elastic pay system in which you have to pay SOMETHING just you choose. And having a system where your software is FREE and people DONATE if they want.
It also links to this:
I don't know about people getting sued for making commercial homebrew - it really depends on what happens with Geohot. Perhaps if they were using a leaked official SDK, then they would be in trouble. lol But maybe a donation system or something like the Indie Game Bundles (where you can choose your own price) would be a better mechanism. I don't think homebrew necessarily means open and free, because for other consoles, there have been people who have made commercial games for Atari systems, the Commodore 64, the Amiga, and the Dreamcast. It makes me wonder why they haven't been done with the newer systems.
In 1988 a single person could crank out a pretty good game with average graphics for a home computer in a week.
Originally Posted by devmaen
In 1998 you should feel pretty lucky if your mod of an FPS got attention even though you spent a few months on it.
In 2008 you were part of a five man team writing games for mobiles