Forum: PS3 Technical Development - Topics relating to Playstation 3 Technical development ONLY! Read and discuss the latest Cobra USB updates, tutorials and explanations or find out about bluray drive bypass firmwares plus much more.


The above video goes away if you are a member and logged in, so log in now!




 
Would you like to get all the new info from
PSX-Scene in your email each day?




Want to learn more about the team keeping you up to date with the latest scene news?

Read about them now!

Check out our Developer bios, too!

 


User Tag List

Thread: [SOURCE CODE] boot_history.dat reading code
  

Results 1 to 5 of 5
  1. #1 [SOURCE CODE] boot_history.dat reading code 
    LeetWolf is offline Member
    Join Date
    Sep 2010
    Posts
    12
    Downloads
    0
    Uploads
    0
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Likes Given
    0
    Likes Received
    0
    I quickly wrote up some code to properly read the boot_history.dat file (for analyzing)

    I will be writing code so that people can easily rewrite the file (also will be writing code to handle game.dat and patch.dat)
    Attached Files
    Reply With Quote  

  2. #2  
    Ben Jeremy's Avatar
    Ben Jeremy is offline Developer and master of common sense
    Join Date
    Aug 2010
    Posts
    737
    Downloads
    4
    Uploads
    0
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Likes Given
    4
    Likes Received
    92
    I've got the whole format for the three log files, and am writing up some utilities for this, in straight C. I'll be releasing the source as part of my release.

    patch.dat is the most complicated, but it's all pretty straight forward. If anything is going to give away hacked systems, it will be patch.dat, since people have games with modified EBOOTs, and patch.dat reports the game's version and sdk version. Sony will zero in on discrepancies with that.
    Working hard on UberCFW, incorporating NTFS, sub-free NetFlix and Blockbuster, PSN cheat system with built-in swearbot and MAC-spoofing, Adding MKV, RAM and BIK movie support, and Xbox360 emu*.

    *not really. Get a life, newbs...

    My YouTube channel: http://www.youtube.com/user/BenJeremy
    Reply With Quote  

  3. #3  
    CODYQX4 is offline Member
    Join Date
    Nov 2010
    Posts
    47
    Downloads
    0
    Uploads
    0
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Likes Given
    0
    Likes Received
    0
    I see good potential with this. Instead of trashing those files or putting random games in (and I'm sure somewhere else it would state you never installed those games so how could you have played them?).

    Someone could make a reader that looks for list of things to remove (like names for popular homebrew) and simply remove them from the list without messing with the real games played.
    Reply With Quote  

  4. #4  
    0m1kr0n's Avatar
    0m1kr0n is offline Member
    Join Date
    Jan 2011
    Posts
    76
    Downloads
    0
    Uploads
    0
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Likes Given
    0
    Likes Received
    6
    Quote Originally Posted by Ben Jeremy View Post
    I've got the whole format for the three log files, and am writing up some utilities for this, in straight C. I'll be releasing the source as part of my release.

    patch.dat is the most complicated, but it's all pretty straight forward. If anything is going to give away hacked systems, it will be patch.dat, since people have games with modified EBOOTs, and patch.dat reports the game's version and sdk version. Sony will zero in on discrepancies with that.
    or the lv2 code that keygens off of memory allocations and uses it in streams to PSN and game server SDK. Which is known to be in at least 3 different places so far. This isn't even including checks hidden in stuff in arc files on game discs that have to be hooked or patched.
    Reply With Quote  

  5. #5  
    LeetWolf is offline Member
    Join Date
    Sep 2010
    Posts
    12
    Downloads
    0
    Uploads
    0
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Likes Given
    0
    Likes Received
    0
    The structure is really easy, just need a few to compare to. It's easy to read and write using structures, since thats how sony writes them.
    Reply With Quote  

Posting Permissions
  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •