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Thread: [REQUEST] x.264 encoder homebrew app for the PS3
  

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  1. #1 [REQUEST] x.264 encoder homebrew app for the PS3 
    pwnsweet is offline Registered User
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    Now that the PS3 has been hacked and homebrew can be made for it, I was hoping a developer might be able to make an x264 encoder app for the PS3.

    I got the idea after reading about Fixstar's (now defunct) H.264 PS3 encoder. The only reason it is now defunct is because it relied on OtherOS support which, as we know, was removed in firmware version 3.21. While it was working, however, it worked great thanks to the power of the Cell and proved to be roughly as fast as a core i7 920 while producing high quality video output.

    Fixstar's now provides the Linux source code for the software which you can find at the link above, so maybe with a little tweaking it can be run as a homebrew app. Either way, if a dev could look into it it would be greatly appreciated.
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  2. #2  
    Hopshock is offline Member
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    I thought the CELL CPU was faster than the i7?, by like, a lot? I'd kinda like this too. My iMac's 2.4 GHz converts... okay speeds I guess. But I'd love to cut that by a lot.
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  3. #3  
    zeromx is offline Member
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    How about a VLC port to the ps3 to support MKV,OGM, etc... and maybe NTFS or ext3 support.....
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  4. #4  
    xPreatorianx is offline Sleeping for real this time!
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    Wait until linux works through gameOS? It shouldn't be that much longer till it works fully as a native app. Then all you need to do is boot in to it and we can develop apps for it. Possibly an encoding app that takes advantage of both the RSX and cell if it's possible? by parallel computing?
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  5. #5  
    Yuki's Avatar
    Yuki is offline UK & EU FMCB Installer ⁂ All Regions
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    The problem with the Cell is that it has very little shared cache between the PPU and the SPUs. Much like GPUs, this means that x264 won't be able to benefit much from the extra processing power without a major rewrite which definitely isn't on the cards any time soon.

    If we do see a "fast" h264 encoder on the PS3 it'll most likely be based on a reference implementation of the codec, much like Badaboom and its relatives.

    It's a matter of slow and good, or fast and sucky. I know which I prefer.
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  6. #6  
    xPreatorianx is offline Sleeping for real this time!
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    In all honesty I was more throwing around ideas for a more competent coder to get his/her creative flow going. If I could code for the PS3 I would be working on an X264 encoder right now. But sadly I can only use C#(Bare basics) and VB(Bare basics) but I know what you mean.

    But I'm sure if a game can be run on the PS3 we can write an encoder from the ground up to work. Now I'm not saying it's gonna be easy but while someone is writing that or a whole team is writing it they could start writing libraries to jack into the open source SDK so we can all benefit.
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