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Updated download link with a new PS3Pong Icon and Game Engine. I also fixed all the compiling issues you may have had. Tested and organized.
BB Game Engine Changes:
- Added 3D vectors
- Added math.cpp and math.h for easy box collision detection.
- Added tile.cpp and tile.h for tiled map creation.
- Added Vec2_add();
Thanks for the source. It helps those of us who are sick of looking at Sony samples. With the tile map in the latest revision, are you using images or just using the GL to draw squares?
i've a question regarding the development of homebrew stuff in general. do u have to build a .pkg every time to test the changes u made, or is it possible to run the .self file directly via the remote debugger?
Don't know anything about a debugger. I assumed I couldn't use those features since I don't have a debug PS3. But I don't think you have to build the package every time. I think you can just build the encrypted .self and replace it via FTP. But I think that building a .pkg is much quicker.
I build a pkg every time I test. I'm not sure if it's the most efficient way, but that's how I roll at the moment.
With the tile map, the function takes an array of integers and you can modify the square at the end with anything you want. Right now, I believe it changes color based on the number passed in. But all it would take to use images is to make a texture loading function (coming soon!) and bind the texture in with the "if" statement for the square you want to bind it to.
Glad to hear! Thanks for the compliment, I'm Looking forward to seeing your work.
EDIT: Might have gotten textures to work! Have to wait until morning to test though, roomie is sleeping. By morning I mean sometime tomorrow :P
Last edited by Lachrymose; 09-22-2010 at 12:47 AM.