[RELEASE] PS3Pong v0.15 /w Source and BB Game Engine –
09-19-2010,10:27 PM
I give you the first Homebrew game for native GameOS. I coded it in about 12 hours.
Bare Bones Game Engine is what I plan to work on for a while making it easy for new developers to create games and possibly other graphical applications. So far, it's mixed in with my game, not as a stand alone project but you can easily edit the Pong out if you want a fresh template. It contains an easy way to create game objects with 2D vectors (3D coming soon) and other cool properties. No docs yet but it's very straight forward. I hope this helps people who want to get started developing.
I will try to work on this as much as possibly, but school comes first. I also want to move on and create something really awesome. Stay on the lookout and follow @Lachrymose3 for more updates.
Originally Posted by README
PS3Pong v0.15 by Lachrymose
Please feel free to modify this and use it in any way. Credit me if you want to.
issues: Menu sucks
Not awesome enough
CRT televisions are still not supported. Sorry guys.
BB Game Engine v0.001 by Lachrymose
Easy way to create vectors and game objects. Mostly self explanitory. I'll make docs later.
This first "release" is just combined with Pong as an example, but the game can be easily stripped down into a template.
To do: Textures
Colors
More vector fun
Height and width
Easy sound playback
Have fun! Love you all!
Thanks to Hellcat, The_Return and Sony
Originally Posted by Changes
PS3Pong
v2 update1
- Updated icon, thanks fraser0206
v2
- Simple Menu (needs to be improved asap)
- Two player
- Cleaned up code
- Open Source
- Changed colors
- Added border
- Quit option
- XMB name (Thanks, Hellcat!)
- Exits properly (through the menu)
BB Game Engine
Update 1 (Forgot to implement new version :P )
- Added 3D vectors
- Added math.cpp and math.h for easy box collision detection.
- Added tile.cpp and tile.h for tiled map creation.
- Added Vec2_add();