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Thread: [PS3/SRC] CFWLoad 1.0
  

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  1. #1 [PS3/SRC] CFWLoad 1.0 
    stoker25 is offline IJDGAF
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    It's a clone of JaicraB's USB FIRM LOADER, with a few differences for people like me with USBs that have different numbers

    Features
    Choose what USB to use!
    Redirect dev_flash to usb
    Redirect app_home to usb
    Dump LV2 kernel and mount points
    ...along with all the source code that does it

    Download
    1.0 (PKG and source)

    !!!NOTE!!!: You need a payload with peek and poke syscalls (PL3 dev has this)

    Usage
    X - (Un)Patch /dev_flash as usb
    Square - (Un)Patch /app_home as usb
    Select - Dump lv2.bin & mounts.bin to usb
    Up/Down - Change USB
    Triangle - Exit

    The dev_flash files have to be on the root of the USB drive to work, e.g. if E:\ is your drive, you should have E:\vsh, E:\vsh\modules, etc...

    Make a PS3_GAME folder on your USB for the thing in the Game menu to work.

    App has some bugs, but it is my first PS3 program

    Thx:
    JaicraB - original CFW loader
    dwarfcrank - reversing the CFW loader
    PSIDPatch - http://bit.ly/psidpatch
    xRegistry Editor - http://bit.ly/xregistry
    Playstation 3 Update Repo - http://bit.ly/iR2iXh

    People, stop hating on Math & Co. If it wasn't for them we'd be nowhere, so what if they have their secrets? Remember, they could of just decided not to show anything
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  2. #2  
    Jon Salat is offline Member
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    Last edited by Jon Salat; 11-03-2010 at 12:06 AM.
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  3. #3  
    jezza.boi's Avatar
    jezza.boi is offline Member
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    i think somebody should make a custom firmware first then we should worry bout the firmware loaders :P
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  4. #4  
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    yoshi314 is offline linux junkie
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    tool that allows to SAFELY tinker with firmware off the external storage is much more important at the moment.

    after all, there is no equivalent of pandora for ps3. and there might never be. as they say "safety first"
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  5. #5  
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    Quote Originally Posted by Zmoney View Post
    stoker25, the creator of the xRegistry.sys Editor, has released a new PS3 app, called CFWLoad 1.0. It is very similar to JaicraB’s USB Firm Loader, with a few tweaks for people with USBs that have different numbers.

    For those of you unfamiliar with these type of apps, they load custom firmware by mapping dev_flash (where your firmware is normally stored) to dev_usb (your usb ports). This allows you to place custom firmware files onto a usb stick and have the PS3 utilize them. More info after the jump.
    lol the original source is infact, this forum, i dont know how you could have missed it http://psx-scene.com/forums/f149/%5B...d-1-0-a-69947/ ([PS3/SRC] CFWLoad 1.0)
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  6. #6  
    psprox is offline Registered User
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    This is great work stoker25 I will be grabbing this as soon as i can find a bit more time to tinker with me ps3.

    Thanks for sharing with us looking forward to see what can be done with these.


    App has some bugs, but it is my first PS3 program
    Just for informations sake (not cos i want to be picky as this is a great project) could you give us an idea as to some of the bugs you encountered.

    Also congrats on your first ps3 app
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  7. #7  
    stoker25 is offline IJDGAF
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    Quote Originally Posted by psprox View Post
    Just for informations sake (not cos i want to be picky as this is a great project) could you give us an idea as to some of the bugs you encountered.

    Also congrats on your first ps3 app
    Thanks The only bugs I could find weren't really important ones, mainly just problems with reading the controller and updating the screen. Maybe I should add a "Are you sure?" screen to every selection...

    To people having problems: if dumping your lv2/mounts doesn't work, then that means the wrong USB is chosen. Install a package and look at the packages path while installing or use Comgenies Awesome File Manager to find out the correct number.

    JaicraB's loader would work with usb000, usb001, usb002 and (maybe) usb003, but CFWLoad only works with the one you specify, hmm, maybe I could make something that autodetects connected usbs and only lets you choose between connected ones
    PSIDPatch - http://bit.ly/psidpatch
    xRegistry Editor - http://bit.ly/xregistry
    Playstation 3 Update Repo - http://bit.ly/iR2iXh

    People, stop hating on Math & Co. If it wasn't for them we'd be nowhere, so what if they have their secrets? Remember, they could of just decided not to show anything
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  8. #8  
    q8fft is offline Registered User
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    Hello, and thx sir for the update.

    the software is working great now, but when i try change font in ps3

    and when i put font .ttf in USB root in

    folder dev_flash\data\font

    the software Freeze when i press Triangle to exit, is there right way to change font in ps3 or editor dev_flash folder


    my ps3 fat 60GB ver3.41

    thanks. and i hope find the answer.
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  9. #9 Smile Request. 
    Zeratul is offline Registered User
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    Do someone try to make real firmware loader?
    I mind create CFW loader from FAT32, but when PS3 only starts loading (thx for KaKaRoTo for this idea), for example with special payload.

    Because even you load from dev_flash (from GameOS) some parts (such SWAP) still same.
    May be (IMHO) some parts of GameOS and configurations also stayed in RAM. Someone know how does it work?

    Also, may be someone know how-to mount internal dev_flash with RW permissions? I need replace some files on real dev_flash.
    Because loading CFW from GameOS that is not true way (if I wrong please say why).

    I have some ideas about custom PSN, but I need help with file replacing, if you would help - please contact with me.
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  10. #10  
    stoker25 is offline IJDGAF
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    Quote Originally Posted by Zeratul View Post
    Do someone try to make real firmware loader?
    I mind create CFW loader from FAT32, but when PS3 only starts loading (thx for KaKaRoTo for this idea), for example with special payload.

    Because even you load from dev_flash (from GameOS) some parts (such SWAP) still same.
    May be (IMHO) some parts of GameOS and configurations also stayed in RAM. Someone know how does it work?

    Also, may be someone know how-to mount internal dev_flash with RW permissions? I need replace some files on real dev_flash.
    Because loading CFW from GameOS that is not true way (if I wrong please say why).

    I have some ideas about custom PSN, but I need help with file replacing, if you would help - please contact with me.
    Your idea about patching in the payload is a good one... It should be possible. I also don't think that the full CFW is loaded, since LV2 is still in memory. If we modify the payload to patch the mount points, hopefully it'll do it before GameOS is fully loaded. It should be easy to modify the payload to work too (for someone with PPC assembly experience anyway).

    dev_flash is protected by LV1 I believe, changing it's mount point to dev_usb still doesn't let you modify it. The internal name for dev_flash is CELL_FS_IOS:BUILTIN_FLSH1, hopefully if Geohot's LV1 exploit works in AsbestOS we can just find that string in LV1 memory and patch the security around it out.

    edit: ahh, there is a payload that remaps dev_flash to usb
    https://github.com/waninkoko/PL3/blo...ad_flash_usb.S
    hardcoded to use /dev_usb000/ though... sucks
    Last edited by stoker25; 11-04-2010 at 07:31 AM.
    PSIDPatch - http://bit.ly/psidpatch
    xRegistry Editor - http://bit.ly/xregistry
    Playstation 3 Update Repo - http://bit.ly/iR2iXh

    People, stop hating on Math & Co. If it wasn't for them we'd be nowhere, so what if they have their secrets? Remember, they could of just decided not to show anything
    Reply With Quote  

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