Using Alcohol for CDs is fine, but I do not trust it with PS2-specific DVD ISOs.
Originally Posted by RabidWeezle
For 'ripping' a DVD ISO from an original PS2 game disc the best tools are 'DVD Decrypter' and ImgBurn, and the latter is the best tool for burning such an ISO to a backup disc.
FMCB is not a game launcher of any kind, so you've got your wires crossed here.
One game I am going to backup is my copy of Final Fantasy XII. In order to run this game with fcmb, am I going to need to do anything special for it to boot up?
You probably meant that you want to use one of the game launchers that are commonly used with FMCB, such as ESR, HDLoader, or USBAdvance, but you need to specify which one you mean, in that case.
The FFXII patch for HDLoader can be found in the HDD game compatibility subforum. It is very easy to find as it is in one of only two 'sticky' threads at the top of that page.
ESR == Standard FFXII ISO works perfectly, but the ISO needs ESR-patch before burning
USBAdvance == Standard FFXII ISO works without changes, but all FMVs in the game stutter
HDLoader == FFXII requires special region-dependent patch to start at all, but works fine when patched
Why burn to a disc at all if you're going to run the game from HDD ?
Or just burn the iso on a dvd-r and hope it works?
That obviously depends on your choice of game launch method as mentioned above.
And what steps do I do to boot it.
Naturally all those methods assume that you're booting FMCB, to gain access to any homebrew.
ESR == Either just have the disc in tray at boot, or use either FMCB or uLE to launch the ESR elf later, after having inserted the disc.
USBAdvance == Start USBAdvance and choose FF12 among the installed games
HDLoader == Start HDLoader and choose FF12 among the installed games
That's quite different. In making such ISOs you normally compose your own, according to your own rules, except for satisfying the base PS2 requirements to keep it bootable.
Sorry for this question sounding noobish, but I am a newb to backing up my ps2 games. I have made iso's for emulators before, but that's about it.
But in making game backups you have to use other methods to ensure that the backup works exactly like the original as far as the game's own code and drivers are concerned, while also being fully compatible to the game launcher used. That is why some of the tools you might use in preparing your own ISOs simply won't do for preparing a game ISO, especially for 'Square' games that nearly always use hidden directories with secret LBA tables. (eg: The 'visible' root directory of FF12 only uses 5.42 MB, though the ISO is over 3.75 GB)
Best regards: dlanor