That hasnīt changed as far as I know.
Originally Posted by dlanor
I also have games, which recognize Alcohol and especially its virtual drive (which seems to be a copy of daemon-tools).
For CD-Backups Iīll stick at CloneCD (just because of the outcoming result).
CloneCD is not capable of reading "DPM-Info" like Alcohol 120% can.
I rather patch Sector-Gaps for those games into the image, or use other methods to re-create the correct Data-Position (I read the DPM-Info with Alc. or a similar programm and use CCD, to burn it, for example.).
There was no CD which passed my way, which I wasnīt able to copy with the tools from "Slysoft", or "Elaborate Bytes".
Alcohol 120% has worked fine for my backups too, including all those PS1 games with subchannel protection that need CloneCD format.
Best regards: dlanor
It had problems on CD-Backups (not PS1-Discs, so it doesnīt matter for the TS) with several Copy-Protections (be it Audio-CDs, if I didnīt used AnyDVD or some PC-games).
I donīt like to have a burning-programm installed at all, just to run a copy of my game (without using a crack, or image).
I want to pop-in the game and it should work as the original which I couldnīt expect for any game with Securom above 4.8x, or ProtectCD V5,... since all those need the RMPS-Emulation for the DPM-Info (but it does work the way described before...).
PS2 V7/DMS3 V2 (FW:2.4b7); Seagate Baracuda 200GB
PS2 V7/CC1.0 (FW:34 hacked v2 BM:2.1.6); Maxtor DiamondMAX9 PLUS 160GB
PS2 SCPH-30004R; NoMod+NoLaser
3xSony MC 8MB
MAX/Datel 16MB with Boot-CD
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