i played the 1.1 version you ported. And I enjoyed it to play it with friends and some beer. But it would be nice to have a newer version though. To bad its not lua. I'll have to keep on playing this version then
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i played the 1.1 version you ported. And I enjoyed it to play it with friends and some beer. But it would be nice to have a newer version though. To bad its not lua. I'll have to keep on playing this version then
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Im always willing to help although my coding skills are minimal and my dev environment doesn't want to work all the time compiling sourceBtw, I'm still looking for someone to join this project (LuaPlayer), so if there is anybody outside interested by some coding on the PS2
Yeah, I've got a bit of free time, what kind of help are you looking for?
And is the source in the ps2dev svn?
wow great
well, first there is a bug, or in the player, or in libmikmod that prevents the first music to be working. you can notice it if you run luamines, it's actually missing the sound in the splash screen. But if FIRST you run the music test provided with the player, and then launch luamines, the sound at the splash screen can be heard (I've been working on that on those days, but I have a hard time finding where is the bug...).
then, I definitely think that the player need a resolution upgrade. Graphics could be scale 2x, and also remove the interlaced mode.
the graphics code need some optimisation, i.e. the blitter doesn't use the hardware at all (alpha/transparency is done in software...)
the current API still need some works (most of all the system one)
and there is actually 0 stuff done on the lua3D API, or the LAN api, that would be great to play a game on a PS2 vs a PSP
add HDD support ?
then in order to extend the player to the PS2 capabilities :
- add more graphics res
- add 2nd joypad support...
etc... it only depends of what the people really want of it, just be a PSP player on the PS2, or a true PS2 Lua player (if you understand what I mean)
I would suggest, if you really want to do something, to look to what interest you.
everything is in the ps2dev svn, be sure however to have the very last SDK, else the player wont work
thank you beforehand,
evilo![]()
Did you ever release the source?
he said its in the ps2dev svn...
LuaPlayer source :
http://svn.ps2dev.org/listing.php?re...%2F&rev=0&sc=0
Libmikmod (that I ported for LuaPlayer) :
http://svn.ps2dev.org/listing.php?re...%2F&rev=0&sc=0
I repeat, be sure to download the very last PS2SDK, PS2LINK, etc...
LuaPlayer NEED an up-to-date version of everything !
Last edited by evilo; 01-13-2007 at 06:12 AM.
Well that was fun trying to figure out how to get that compiled. For anyone else looking to compile it, there are quite a few libs you need.(Since I couldn't find a doc detailing this)
gsKit
freetype
libmikmod
lua
zlib
libjpeg
libpng
as well as the ps2sdk source.
You also need usbhdfsd, place it in the src/ps2sdk folder, and make sure you have the environment variable PS2SDKSRC set to the ps2sdk source.
All of this can be found in the ps2dev.org svn.
Now to start poking around in the source code.
Edit: Ok I've been looking around in the code and reading what you posted before, and I've got a few questions:
Does the PSP version of LuaPlayer have LAN/networking support? 3d?
When you say the graphics could be scaled 2x, do you simply mean up the height/width to 720x480(for ntsc)and 720x576 for pal(and adjust all the drawing code accordingly)?
You say if you run the music test first, then load luamines, the sound works. Am I correct in thinking that the sound doesn't work in the music test(when its the first thing run)?
Last edited by ubergeek42; 01-13-2007 at 09:39 PM.
oh yeah sorry, I forgot to give these important details, and you're right, I should add this information in the readme ..
1. the PSP version HAS LAN/network (actually WLAN) and 3D support... but I only know a very few games using the 3D API
2. exact, I was speaking of the screen resolution (so scale the framebuffer in hardware)
3. that's the weird thing, since the musicTest is always working... even the first time.. that's why I have some much difficulties finding the problem..
welcome on the project, I'm glad to see someone looking at the source code![]()
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