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Thread: LuaPlayer 0.20r3 released !
  

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  1. #11  
    diln is offline Registered User
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    i played the 1.1 version you ported. And I enjoyed it to play it with friends and some beer. But it would be nice to have a newer version though. To bad its not lua. I'll have to keep on playing this version then.
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  2. #12  
    gamecubesuxs's Avatar
    gamecubesuxs is offline playstation addict for 10 years
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    Btw, I'm still looking for someone to join this project (LuaPlayer), so if there is anybody outside interested by some coding on the PS2
    Im always willing to help although my coding skills are minimal and my dev environment doesn't want to work all the time compiling source
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  3. #13  
    ubergeek42 is offline Member
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    Yeah, I've got a bit of free time, what kind of help are you looking for?

    And is the source in the ps2dev svn?
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  4. #14  
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    wow great

    well, first there is a bug, or in the player, or in libmikmod that prevents the first music to be working. you can notice it if you run luamines, it's actually missing the sound in the splash screen. But if FIRST you run the music test provided with the player, and then launch luamines, the sound at the splash screen can be heard (I've been working on that on those days, but I have a hard time finding where is the bug...).

    then, I definitely think that the player need a resolution upgrade. Graphics could be scale 2x, and also remove the interlaced mode.

    the graphics code need some optimisation, i.e. the blitter doesn't use the hardware at all (alpha/transparency is done in software...)

    the current API still need some works (most of all the system one)

    and there is actually 0 stuff done on the lua3D API, or the LAN api, that would be great to play a game on a PS2 vs a PSP

    add HDD support ?

    then in order to extend the player to the PS2 capabilities :
    - add more graphics res
    - add 2nd joypad support...
    etc... it only depends of what the people really want of it, just be a PSP player on the PS2, or a true PS2 Lua player (if you understand what I mean)

    I would suggest, if you really want to do something, to look to what interest you.

    everything is in the ps2dev svn, be sure however to have the very last SDK, else the player wont work

    thank you beforehand,
    evilo
    froggies psXdev http://www.psxdev.org/
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  5. #15  
    gamecubesuxs's Avatar
    gamecubesuxs is offline playstation addict for 10 years
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    Did you ever release the source?
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  6. #16  
    ubergeek42 is offline Member
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    he said its in the ps2dev svn...
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  7. #17  
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    Quote Originally Posted by gamecubesuxs View Post
    Did you ever release the source?
    LuaPlayer source :
    http://svn.ps2dev.org/listing.php?re...%2F&rev=0&sc=0

    Libmikmod (that I ported for LuaPlayer) :
    http://svn.ps2dev.org/listing.php?re...%2F&rev=0&sc=0

    I repeat, be sure to download the very last PS2SDK, PS2LINK, etc...
    LuaPlayer NEED an up-to-date version of everything !
    Last edited by evilo; 01-13-2007 at 06:12 AM.
    froggies psXdev http://www.psxdev.org/
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  8. #18  
    ubergeek42 is offline Member
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    Well that was fun trying to figure out how to get that compiled. For anyone else looking to compile it, there are quite a few libs you need.(Since I couldn't find a doc detailing this)
    gsKit
    freetype
    libmikmod
    lua
    zlib
    libjpeg
    libpng
    as well as the ps2sdk source.
    You also need usbhdfsd, place it in the src/ps2sdk folder, and make sure you have the environment variable PS2SDKSRC set to the ps2sdk source.
    All of this can be found in the ps2dev.org svn.

    Now to start poking around in the source code.

    Edit: Ok I've been looking around in the code and reading what you posted before, and I've got a few questions:
    Does the PSP version of LuaPlayer have LAN/networking support? 3d?
    When you say the graphics could be scaled 2x, do you simply mean up the height/width to 720x480(for ntsc)and 720x576 for pal(and adjust all the drawing code accordingly)?
    You say if you run the music test first, then load luamines, the sound works. Am I correct in thinking that the sound doesn't work in the music test(when its the first thing run)?
    Last edited by ubergeek42; 01-13-2007 at 09:39 PM.
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  9. #19  
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    bootsector is offline FMCB Installer
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    Quote Originally Posted by gamecubesuxs View Post
    Did you ever release the source?
    http://svn.ps2dev.org/listing.php?re...%2F&rev=0&sc=0

    Best regards,

    bootsector
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  10. #20  
    evilo's Avatar
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    Quote Originally Posted by ubergeek42 View Post
    Well that was fun trying to figure out how to get that compiled. For anyone else looking to compile it, there are quite a few libs you need.(Since I couldn't find a doc detailing this)
    gsKit
    freetype
    libmikmod
    lua
    zlib
    libjpeg
    libpng
    as well as the ps2sdk source.
    You also need usbhdfsd, place it in the src/ps2sdk folder, and make sure you have the environment variable PS2SDKSRC set to the ps2sdk source.
    All of this can be found in the ps2dev.org svn.
    oh yeah sorry, I forgot to give these important details, and you're right, I should add this information in the readme ..

    Quote Originally Posted by ubergeek42 View Post
    Now to start poking around in the source code.

    Edit: Ok I've been looking around in the code and reading what you posted before, and I've got a few questions:
    Does the PSP version of LuaPlayer have LAN/networking support? 3d?
    When you say the graphics could be scaled 2x, do you simply mean up the height/width to 720x480(for ntsc)and 720x576 for pal(and adjust all the drawing code accordingly)?
    You say if you run the music test first, then load luamines, the sound works. Am I correct in thinking that the sound doesn't work in the music test(when its the first thing run)?
    1. the PSP version HAS LAN/network (actually WLAN) and 3D support... but I only know a very few games using the 3D API

    2. exact, I was speaking of the screen resolution (so scale the framebuffer in hardware)

    3. that's the weird thing, since the musicTest is always working... even the first time.. that's why I have some much difficulties finding the problem..

    welcome on the project, I'm glad to see someone looking at the source code
    froggies psXdev http://www.psxdev.org/
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