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Thread: AsbestOS has full GPU support. Are ePSXe, PCSX2 and Dolphin support a possibility?
  

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  1. #1 AsbestOS has full GPU support. Are ePSXe, PCSX2 and Dolphin support a possibility? 
    [C*] is offline Running 3.55 Waninkoko v2.
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    AsbestOS runs through the GameOS so it has full access to the GPU unlike OtherOS. Could this mean emulators already written for linux such as ePSXe, PCSX2 and Dolphin could be playable on our PS3s?
    Quote Originally Posted by xiaNaix
    Mathieulh claims he's known about it for ages. He also, coincidentally, invented the internet, the wheel, and discovered America.
    Nothing against Math (legend). Next quote irrelevant to above lol.
    Quote Originally Posted by sabin1981 View Post
    OH FOR THE LOVE OF GOD! It didn't even take TEN posts before some twat bitched about something.
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  2. #2  
    mrelectro713 is offline Member
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    In theory yes, but it may not end up that way. According to one of his tweets - Twitter / Hector Martin: Investigating how RSX acce ... the 3D experience on Linux that we are used to now may not be the same on the PS3 because of the RSX. Also we would have to develop linux drivers for the RSX so that we can use hardware acceleration instead of software.
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  3. #3  
    yoshi314's Avatar
    yoshi314 is offline linux junkie
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    Quote Originally Posted by [C*] View Post
    AsbestOS runs through the GameOS so it has full access to the GPU unlike OtherOS. Could this mean emulators already written for linux such as ePSXe, PCSX2 and Dolphin could be playable on our PS3s?
    emulators usually have architecture specific optimizations. in this case epsxe and pcsx2 are optimized towards 32bit, sse2/sse3 processors that are x86 compatible.

    that rules cell out for now.

    i am not sure how well does cell perform with generic emulation tasks. it could be that it sucks badly.
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  4. #4  
    RatAndDragon is offline Member
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    Quote Originally Posted by yoshi314 View Post
    emulators usually have architecture specific optimizations. in this case epsxe and pcsx2 are optimized towards 32bit, sse2/sse3 processors that are x86 compatible.

    that rules cell out for now.

    i am not sure how well does cell perform with generic emulation tasks. it could be that it sucks badly.
    The other thing is that PCSX2 was putting a strain on top-end PC hardware when the PS3 was released. Even if it was reworked to take full advantage of the RSX and the cell architecture, I'm not convinced there's enough raw power.
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  5. #5  
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    yoshi314 is offline linux junkie
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    pcsx2 is straining pc because of ability to quickly throw data between EE and GS. that proved to be a major bottleneck of pc architecture. putting GS on one thread and EE on the other with aid of multi core cpus improved performance. but the real problem is still out there.

    as ps3 architecture is probably designed in similar way it might put less strain on the system to emulate ps2, just because of lack of mentioned limitation.
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  6. #6  
    svennie is offline Member
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    why would you wan too run:ePSXe, PCSX2

    the ps3 itself has it emulated(except for the newer ones then)

    i dont think it will be beter if you let it run through linux.
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  7. #7  
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    Quote Originally Posted by svennie View Post
    why would you wan too run:ePSXe, PCSX2

    the ps3 itself has it emulated(except for the newer ones then)

    i dont think it will be beter if you let it run through linux.
    Backups are still not possible.
    Quote Originally Posted by xiaNaix
    Mathieulh claims he's known about it for ages. He also, coincidentally, invented the internet, the wheel, and discovered America.
    Nothing against Math (legend). Next quote irrelevant to above lol.
    Quote Originally Posted by sabin1981 View Post
    OH FOR THE LOVE OF GOD! It didn't even take TEN posts before some twat bitched about something.
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  8. #8  
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    Yuki is offline UK & EU FMCB Installer ⁂ All Regions
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    Quote Originally Posted by [C*] View Post
    Backups are still not possible.
    PS2 Backups (from USB, LAN) are possible with Swap Magic Coder, you just have to use the ELF loading facility to launch OPL.
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  9. #9  
    [C*] is offline Running 3.55 Waninkoko v2.
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    Quote Originally Posted by Yuki View Post
    PS2 Backups (from USB, LAN) are possible with Swap Magic Coder, you just have to use the ELF loading facility to launch OPL.
    Oh well TECHNICALLY I guess I am aware of that method btw, but it's limited to USB 1.1 so has the same technical issues as PS2 USB Loading.

    I should've been clearer but I was of course referring to launching backups from within the PS3 mode.
    Quote Originally Posted by xiaNaix
    Mathieulh claims he's known about it for ages. He also, coincidentally, invented the internet, the wheel, and discovered America.
    Nothing against Math (legend). Next quote irrelevant to above lol.
    Quote Originally Posted by sabin1981 View Post
    OH FOR THE LOVE OF GOD! It didn't even take TEN posts before some twat bitched about something.
    Reply With Quote  

  10. #10  
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    KDSBest is offline PS3 Payload Engineer
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    Who writes the driver for asbestos?
    Is there already a github? A link would be nice. i would like to jump on the train
    Think inside the box, everyone else is too busy trying to think outside the box.

    Follow me on Twitter: http://twitter.com/KDSBest
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