like i said before. mkv is just a container format. it contains video streams, audio streams, subtitles, even menu structure.Quote:
I am sure the PS3 could play MKV files perfectly if the old Xbox1 with 64MB RAM and 733Mhz Pentium Celeron could at least PLAY them.
the codecs are the problem. you can have mkv with xvid video, and mkv with h264 video. makes a difference, doesn't it?
component-by-component comparison of pc vs console doesn't work.Quote:
I am using a MacBook that is almost a year old with standard configuration (2GB DDR3 RAM, 2.26Ghz Core 2 Duo CPU.can't remember what GPU it's got, but i think its a 256MB DDR3?, could be wrong)…and it runs some games like Resident Evil Wii Edition, Mario Galaxy, Paper Mario just fine…
also, looking at recommended setups for dolphin emulator ( Dolphin PC buying guide ) i doubt ps3 would handle it.
Codecs can be an issue, but most mkv files are h.264 in my experience, which the PS3 handles just fine when put into another container... so I really don't think codecs would be too much of a problem for most users. :)
I could actually see this being possible for several reasons.
1st. For the PSX the system is all ready capable of emulating it it's just a matter of opening that up and getting a popsloader type deal on the PS3 like we have for the PSP.
2nd. For PS2 it's all ready being partially emulated in the early EUR models of the PS3. The EE is being emulated in those so it shows it's possible to do the most complex and system resource required part of the emulation through software. As for the GS that shouldn't be too big of a issue now that we can access the RSX. The biggest hurdle in PS2 emulation isn't the graphics but the EE CPU which is why PCSX2 needs a dual core CPU minimum but only a GF6/7 series GPU to run smoothly.
3rd. For the Gamecube that could possible be one of the easier to emulate systems of that generation. The Gamecube is using a 486 PPC CPU so it could be possible since the CELL is a PPC based CPU to do a mix of hardware/software for the code processing. Assuming the Cell has any similar system calls that the GC 486 PPC chip has. So instead of routing those through a software emulation you would run the directly on the hardware it's self. The question would be if we can emulate the GPU well enough with the RSX to get the required speeds.
I'm not a programmer of any sorts and can just grasp the basics of what's required to emulate some thing. I'm just posting my simple thoughts on why this could be possible in light of all it's not powerful enough cause of it's age comments. I'm also sure I didn't quite get some of the terms and definitions right in the GC thought. But I hope some one with the proper knowledge can understand what I'm trying to say and respectfully enlighten us as to why it would or wouldn't be possible.
otheros linux had full access to the rsx gpu. problem is that no one wanted to make drivers for it.
actually you only had full access up to a certain 2.xx firmware when some one found a way to use it sony closed it off. People did find a way to use the GPU RAM as a swap space after that but that's as far as any one could access the GPU hardware.