I mean, I know the purpose of this site is NOT piracy, but I'm amazed at all the (seemingly) 14 year olds who bitch and moan about this to everyone. NEWSFLASH: THIS IS A WEBSITE SOLELY CONCERNED WITH MODDING YOUR ****ING PLAYSTATIONS.
/rant
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I mean, I know the purpose of this site is NOT piracy, but I'm amazed at all the (seemingly) 14 year olds who bitch and moan about this to everyone. NEWSFLASH: THIS IS A WEBSITE SOLELY CONCERNED WITH MODDING YOUR ****ING PLAYSTATIONS.
/rant
Yes, and it's not about downloading games. If you have a problem with that, let me direct you to the site rules: PSX-SCENE: The oldest and most trusted Playstation Scene Community - Forum Rules We allow a fine gray line to be drawn and stepping over that is where the mods get involved. We have taken the stance to let it slide, but will ask you nicely to rephrase how you talk about things next time. It just saves everyones ass down the line. So, in the future, if you wish to talk about a game you've download that are having some issue with, please rephrase your problem as such: "I backed up a game, and I'm having X issue with it. Anyone else having this issue too? Are there any fixes?"
Pretty simple, and gets you the same result.
You would be surprised how many of us don't pirate. I use emulators (Yeah OK you can look at that as piracy too) to relive my youth and homebrew because I like to see what people can create (I'm a developer too, just not as skilled as these guys but you can see examples of my work if you search for PSP Game Structure Utility), I use the BM's for my own games and I always buy the games I want, I don't waste bandwidth downloading games I don't want.
Pirating and modding are not mutually exclusive.
That's like saying if you mod your computer you're a pirate. A lot of people just mod so that they can reach the full potential of the hardware which they purchased.
K so Then by that standard putting a 500HP engine in your Camaro instead of a 300HP, then never driving it is using it to its full potential?
We're not adding features, we are removing restrictions.
I was bored at work today and wrote this thread but didn't post it because I figured why get trolled by a bunch of kids.
There are currently 15,000 people looking at psx-scene. Presumably everyone browsing the site has a jailbroken console. Let's also assume that if there are currently 15,000 people looking at psx-scene, it's likely that there are at least 75,000 unique visitors everyday (due to timezone differences, people not all looking at the site at the same time, people not checking everyday, etc). Let's also assume there are 20,000 users out there that just don't really care much for this site that also have a jailbroken PS3. Let's tack on another 5,000 for easy figuring for 100,000 total jailbroken consoles (a tiny fraction of the 43 million or so PS3's sold to date). I think this number is most likely a very conservative estimate, and that there are likely 5x as many jailbroken consoles as this (basing the entire thing off the web statistics of a single website is a bit naive), but let's just say 100,000 for easy figuring.
Let's assume that of those 100,000, 90% have at one time rent/ripped/returned or downloaded a PS3 title. Let's assume on average, and for easy figuring that each of those users has downloaded 10 games. Now, I'm certainly not so naive to think that each game downloaded equates to a lost sale, without a doubt lots of people download games they never had any intention of buying, but let's assume that 30% of those downloads are in fact instances of people pirating over buying. Let's examine what the actual cost of all this is.
100,000 * .9 = 90,00 "pirates".
10 downloads per pirate, 3 of which actually constitute a loss of a sale.
3 * 90,000 = 270,000 total lost sales.
Say the average game costs 50 bucks.
50 * 270,000 = 13,500,000 USD. (with 100,000 JB consoles).
If there were 500,000 JB consoles, this number would go up to 67,500,000 USD in lost revenue. If there were 1,000,000 JB consoles (sounds like a lot, but there have been over 43 million units sold, and up until recently jailbreaking a console required hardware fancier than just a usb pendrive--the number will certainly climb to upwards of 1,000,000) then we'd be looking at 135 million USD in lost revenue.
Anyway, I'm not trying to preach, just trying to quantify how much money game developers for the PS3 and Sony lose due to piracy each year. Is it enough to kill the console? Certainly not, but that doesn't mean people should go out of their way to not purchase quality titles that countless people put a lot of hard work into making.
Flame away.
The thing is with the losing money argument in every piracy discussion is that the pirate would have never bought the game in the first place. I wouldn't have even bought a PS3 knowing that I couldn't just download games. I might be a pirate, but that's just how I view things and I'm sure plenty of others as well.
lol you guys think you got it bad I got 5 "infractions" for making a post about a legit site selling a harddrive that contained games legally .... I tried to find out why and was ignored....
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