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Thread: Is there anyone working on CFW 3.60+ right now
  

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  1. #11  
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    You got 45 euro? (a little over $50) if you want cfw so bad, buy an infectus 2 and learn how to downgrade with it.
    Don't Feed The Trolls Past Midnight

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  2. #12  
    Thecourier is offline Member
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    Can't downgrade 3.6x I thought, only 3.56 :/
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  3. #13  
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    Quote Originally Posted by Thecourier View Post
    Can't downgrade 3.6x I thought, only 3.56 :/
    with infectus 2, any firmware can be downgraded
    Don't Feed The Trolls Past Midnight

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  4. #14  
    Thecourier is offline Member
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    Meh, I wanna take the software route, this project will have many more uses than just the ps3 if it makes it somewhere. Plus if you're broke and can't afford it, this is really the best way to go.
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  5. #15  
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    Quote Originally Posted by Thecourier View Post
    Meh, I wanna take the software route, this project will have many more uses than just the ps3 if it makes it somewhere. Plus if you're broke and can't afford it, this is really the best way to go.
    yeah, i prefer software over hardware anyday. i just like hardware because it's pretty much guaranteed to work
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  6. #16  
    Thecourier is offline Member
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    Basically if this works, I'm gonna make a case that OpenSSL security needs a rebuffing/new implementation. The goal is essentially an emulated quantum environment running elliptical curve (exponential growth) equations as a means of buffer overflow you could say.

    This project isn't designed with malice or hatred. I want security as a whole to better for everyone. We all deserve the right to privacy if we want it.

    *edit* see here: http://eprint.iacr.org/2011/232.pdf
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  7. #17  
    b3nji's Avatar
    b3nji is offline Old School Gamer
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    Good luck on your quest
    CECHE01 3.55CFW+250gb external

    trust your techno lust.
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  8. #18  
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    Redblade20XX is offline Existenial Thinker
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    Quote Originally Posted by Thecourier View Post
    I'm not the type to wait for people to wipe my ass. Right now i'll be blunt, I'm looking at cryptography and elliptical equations. Anyone else who's seriously interested in helping out get at me. This will be be a community project or it won't exist in the community, plain and simple.

    *edit* and I don't care about "oh but then sony will find out what method you used", they would figure it out come release anyway. If anything, we all work on it together if we want it so bad.

    *edit 2* this method isn't even going to touch sony code lines, it will be a standalone pc runtime (that's the plan anyhow) which can function with the ps3.

    *edit 3* Bear with me, but this is the very beginning of my project, the code is horrible, the math isn't proofread, and it would NOT function as is. All it serves a purpose to do is express the theoretical expansion of hexadecimal growth with ternary*binary base emulation.

    Code:
    {
    	int a;
    	int b;
    	int x;
    	int y;
    	int o;
    }
    
    {
    	if (a > b); {
      	  result = x; -1
    }
    {
    	else 
       	 result = y; 1
    }
    
    if (a < b) {
        result = x; 1
    else {
        result = y; -1
    }
    
    if (a = b) {
        result = x; 0
    else {
        result = y; 0
    }
        
    if (x = 0) {
        result = c-a; b
    else {
        result = a+b; c
    }
    
    if (y = 0) {
        result = b+c;  e
    else {
        result = b-c; -a 
    }
    
    if (x = 1) {
        result = a+a; 1
    else {
        result = b+b; -2
                ifelse {
                        result = b*a; 2
                  else {
                        result = a/b; 0.5 (or decimal equivalent)
    }
    
    if (y = -x) {
        result = a-a; -2
    else {
        result = b-b; -4
                ifelse {
                        result c/b ; 1.5 (or decimal equivalent
                  else {
                        result = b*a; 2
                                 ifelse {
                                         result = (a/b)+(a*b); 2.5 (or decimal equivalent)    
                                   else {
                                         result = (b*c)-(b/a); 4
    }
    Quote Originally Posted by Thecourier View Post
    Meh, I wanna take the software route, this project will have many more uses than just the ps3 if it makes it somewhere. Plus if you're broke and can't afford it, this is really the best way to go.
    Quote Originally Posted by Thecourier View Post
    Basically if this works, I'm gonna make a case that OpenSSL security needs a rebuffing/new implementation. The goal is essentially an emulated quantum environment running elliptical curve (exponential growth) equations as a means of buffer overflow you could say.

    This project isn't designed with malice or hatred. I want security as a whole to better for everyone. We all deserve the right to privacy if we want it.

    *edit* see here: http://eprint.iacr.org/2011/232.pdf
    You should open a thread.
    Meaning does not reside in the mathematical symbols. It resides in the cloud of thought enveloping these symbols. It is conveyed in words; these assign meaning to the symbols. -Marvin Chester

    Everything in the future is a wave, everything in the past is a particle. -Lawrence Bragg
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  9. #19  
    Thecourier is offline Member
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    Thanks, by the way I got that confused, it's not elliptical curve, it's scalar multiplication.

    And will do, i'll open it up in the technical section.
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  10. #20  
    xPreatorianx is offline Sleeping for real this time!
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    Quote Originally Posted by Thecourier View Post
    I'm not the type to wait for people to wipe my ass. Right now i'll be blunt, I'm looking at cryptography and elliptical equations. Anyone else who's seriously interested in helping out get at me. This will be be a community project or it won't exist in the community, plain and simple.

    *edit* and I don't care about "oh but then sony will find out what method you used", they would figure it out come release anyway. If anything, we all work on it together if we want it so bad.

    *edit 2* this method isn't even going to touch sony code lines, it will be a standalone pc runtime (that's the plan anyhow) which can function with the ps3.

    *edit 3* Bear with me, but this is the very beginning of my project, the code is horrible, the math isn't proofread, and it would NOT function as is. All it serves a purpose to do is express the theoretical expansion of hexadecimal growth with ternary*binary base emulation.

    Code:
    {
    	int a;
    	int b;
    	int x;
    	int y;
    	int o;
    }
    
    {
    	if (a > b); {
      	  result = x; -1
    }
    {
    	else 
       	 result = y; 1
    }
    
    if (a < b) {
        result = x; 1
    else {
        result = y; -1
    }
    
    if (a = b) {
        result = x; 0
    else {
        result = y; 0
    }
        
    if (x = 0) {
        result = c-a; b
    else {
        result = a+b; c
    }
    
    if (y = 0) {
        result = b+c;  e
    else {
        result = b-c; -a 
    }
    
    if (x = 1) {
        result = a+a; 1
    else {
        result = b+b; -2
                ifelse {
                        result = b*a; 2
                  else {
                        result = a/b; 0.5 (or decimal equivalent)
    }
    
    if (y = -x) {
        result = a-a; -2
    else {
        result = b-b; -4
                ifelse {
                        result c/b ; 1.5 (or decimal equivalent
                  else {
                        result = b*a; 2
                                 ifelse {
                                         result = (a/b)+(a*b); 2.5 (or decimal equivalent)    
                                   else {
                                         result = (b*c)-(b/a); 4
    }
    And this means what for the dumbasses among us?(me for one.) That shit is leet speak lol. Dumb it down a bit.
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