Sony Charging Publishers For PSN Download Volume –
Original article: http://www.gamasutra.com/php-bin/new...hp?story=22843
As if sony had great relations with developers as it is, they are now charging companies 16 cents per gigabyte to game studios for Downloadable Content (DLC) bandwidth over the PSN network.
Well we all know where M$ get's their money from, those xbox live subscriptions.
Console competitors Microsoft and Nintendo do not charge publishers for bandwidth, although both also host downloadable content on their own servers.
Given 1.5 million PSN downloads of the Resident Evil 5 demo (which was said to have been download a total of 4 million times across Xbox Live and PSN) at 942MB -- more than twice the size of its Live counterpart, oddly -- Capcom would see PSN bandwidth fees of $226,080. Using Amazon's progressive scale, that same volume of transfer would run only about $143,700. That figure would likely drop considerably more if using a high-volume commercial host.
But really, if they start punishing their 3rd parties for updating their games and adding more content no good can come from this. This all after of course their terrible loss at christmas compared to every other single console in revenue and not getting hardly any exclusives, along with the ps3 being the most expensive console in the lot of them, we can't expect this to really help them get those 3rd parties to jump for joy to release any more updates or free DLC, or exclusive games, or maybe even games?
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