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Thread: SDK 3.41 leaked on the web
  

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  1. #1 SDK 3.41 leaked on the web 
    Eyed1 is offline Member
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    cell_sdk_341_001

    After the Software Development Kit to version 1.92 leaked by DemonHades is this time an anonymous person who just upload a newer version of the PS3 SDK, The download link found on the web contains only the compiler and libraries.

    ... Hoping that this file can help developers lovers ...
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  2. #2  
    chesh's Avatar
    chesh is online now New Moderator on the block
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    Without a chm file, this is really tough to use.
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  3. #3  
    squarepusher2 is offline Developer
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    Quote Originally Posted by chesh View Post
    Without a chm file, this is really tough to use.
    Already got SNES9x PS3 to compile with 3.41, they changed some stuff in the header files of 'cellpad.h'.

    Specifically, with cellpad.cpp - I had to change all calls to 'cellPadGetInfo' to 'cellPadGetInfo2' and instead of using 'CellPadInfo' as a type, use the new 'cellPadInfo2'. Also, they changed one of the members from this new struct cellPadInfo2 - where previously you would do:

    Code:
    PadInfo.status[id]
    now you do

    Code:
    PadInfo.port_status[id]
    That's it. Just go through all the header files thoroughly and you'll probably be able to figure out what got changed and whatnot.

    The compiler seems to be a lot more accurate in that it no longer screws around with you feeding it code that it has trouble dealing with.

    I finally found out for instance with this new SDK why the save state loading/saving results in a crash on SNES9x PS3 - a bunch of stuff in the underlying SNES9x code to do with int64 variables. I had to comment out the whole 'UnfreezeStructFromCopy' and 'FreezeStructFromCopy' functions from snapshot.cpp for now to get it to compile.

    Also, port.h complained about the header file memory.h missing - if you look at target/ppu/include, you'll notice that the header file (memory) does not have an extension.

    So I changed the include line to:

    Code:
    #include <memory>
    instead of

    Code:
    #include <memory.h>
    and that got it to compile. You might run into more of these 'include' problems - in that case, go to the target include folder and check if the header file in question does not have an extension - in which case do an include without '.h' before closing the angle bracket, like I did above.
    Last edited by squarepusher2; 10-09-2010 at 08:13 PM.
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  4. #4  
    nwo504 is offline Member
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    this means possible move support
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  5. #5  
    Derr is offline Member
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    And SIGNED Win x64 drivers for Sixaxis/DS3 included!

    I've been waiting forever for these
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  6. #6  
    squarepusher2 is offline Developer
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    Quote Originally Posted by Derr View Post
    And SIGNED Win x64 drivers for Sixaxis/DS3 included!

    I've been waiting forever for these
    You think they're gonna publicly release them now they're out in the open?
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  7. #7  
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    This could help with porting bSNES.
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  8. #8  
    obscured is offline Member
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    Is the signed drivers the .inf file only or is there a full installer?
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  9. #9  
    Derr is offline Member
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    You have to install them manually.


    Control Panel > Devices and Printers > Playstation3 Controller > Hardware tab
    Select the 2nd option in the list "USB Input Device", click the Driver tab, update driver
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  10. #10  
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    Aww but I just downloaded, setup and started working with 1.92 LOL. Its always a good thing to have as much stuff available as possible to work with but is there actually a significant reason for anyone (like me) with 1.92 to get the newer version? Especially if since apparently missing its documentation and examples.
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