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A bit of a follow up to the OPs original point; I disabled auto sign-in on my PS3, and haven't gone online at all since I jailbroke my PS3 yesterday.
Now, I'm curious about the offline logging that some developers have confirmed, and I'm wondering if it's safe to play LAN games with my roommates even at the moment. I can't imagine that the PS3 would idly phone in my activity when not connecting the PSN, however, stranger things have happened. I'm a bit reassured on this aspect, considering how all firmware updates are themselves independent of internet access, and only notify you when you attempt a PSN login. It stands to reason that if our PS3s were to be sending in this log file, it would be done through the PSN.
Really I'm just trying to reassure myself a tad here. I'm also hoping that someone works out an easy way to wipe out the offline log in the near future. It would be nice if I could update to 3.50 and go online later if I choose to, without fear of an impending ban due to my log file. Ideally we find a custom firmware or other solution to sidestep the issue. I would be supremely pleased with a Devhook-style setup so I could load 3.50 or higher off of USB. I'm all for making sure that pirates and cheaters stay offline. However I'd also like to use my copy of Modern Warfare 2 and Red Dead Redemption online again, without giving up my new homebrew.
you just configure your router: add a new policy where you specify the ip address of your ps3 to block all internet access and you are 100% sure your ps3 will never connect to the internet again BUT can be access through your local network
Good advice. I was reading on Maxconsole in a thread on the pushlist files, and it seems that due to their nature of constant updates and such that the PS3 will recreate them from scratch if they are absent, and that the table might have a finite value due to being stored in the NAND. So I can either cycle through all the 50+ games I own before trying to update later, or delete the files and let the PS3 recreate them. Or both. I am reassured in seeing a finite limit on the length of the log however, as I can most certainly max it out with my game library.
I dont think my router allows for address blocking just port blocking![]()
The way i was doing it with 360 it was by using second pc connected same way to router as console would.
1. make sure the console (ps3) is disconnected from fouter (turned off),
so that it wont conflict with second pc.
2. configure that second pc as you would with console, that is, assign it
static IP, gateway. if you can, temporarly change MAC address to be
same as console one.
3. start confguring router so that second pc is blocked completely.
4. keep testing various network stuff on that pc to check if it still
has internet access. like:
4a. ping google.com
4b. try open some sites in web browser
4c. ftp to some server, etc.
once everything doesn't work, reassing these settings to the console.
Thanks to the advice here I went ahead and added my PS3's IP to the router block list to deny internet access. Can still be pinged by other PCs on the network, so it's win-win for me for the time being.
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