A couple of questions, and I am sorry if I am asking something that either has been answered before or we don't know yet, as I read through this topic and didn't see anything about it:
1. Is "CFW on 3.56 impossible" only because we don't have all of the keys that geohot/fail0verflow have? Would it be impossible to patch no matter what Sony does if we had these keys?
2. From what I have heard, we have the PS3 root key, why is it so useless then? Shouldn't it be the master key for everything? And isn't it embedded in the CPU and hard-coded, making it impossible to change without a hardware revision (not to mention exhausting their previous PS3 Cell CPU stock).
3. I don't believe this is true, but I remember hearing that the "endgame" private keys others have and refuse to release were tricked off of Sony's servers instead of calculated or obtained through the firwmare?
4. Similar to what Sony did in 3.42+, such as with GT5, can't games just start using a new key in 3.56 and above, making them impossible to hack to play on 3.55 without breaking 3.56 first?
5. I keep hearing about this ECDSA when I didn't before, is it a new type of encryption Sony added in 3.56?
6. Obviously 3.56 needed to use the old 3.55 method to be decrypted, does that mean 3.60 and above can use whatever new measures and keys 3.56 added and thus be undecryptable with current knowledge?
7. As for the whitelist (did Sony seriously whitelist every official piece of software?) why can't we simply make the homebrew look like a whitelisted application? Surely they don't have a hash check for every single damn file ever approved for use on the PS3 in the whitelist?
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