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  • 1 Post By damanptyltd
  • 1 Post By damanptyltd

Thread: Playing games installed to boot directly from xmb on firmware 3.56+ ?
  

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  1. #1 Playing games installed to boot directly from xmb on firmware 3.56+ ? 
    nabibabu is offline Registered User
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    sorry for the maybe misleading title couldn't figure out a better one

    i'm just wondering if it's possible to play games that are installed to boot directly from the xmb after an upgrade past fw3.55. i'm referring to the very first method that was used on the geohot-fw and i think castlevania was the first game to work.

    of course you need to be on 3.55 or lower to install the pkg's in the first place, but on jailbroken ps3's with fw 3.41 you can launch titles installed that way without having to boot your console in jb-mode.

    same applies to homebrew like emulators and ftp programms signed with the original 3.41 keys, as it's also possible to launch these on a ps in "normal" mode.

    just curious if anybody updating his ps3 past 3.55 still had some of these on his internal hdd and was able to start them?
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  2. #2  
    Bartholomy's Avatar
    Bartholomy is offline The Ambassador
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    Quote Originally Posted by nabibabu View Post
    sorry for the maybe misleading title couldn't figure out a better one

    i'm just wondering if it's possible to play games that are installed to boot directly from the xmb after an upgrade past fw3.55. i'm referring to the very first method that was used on the geohot-fw and i think castlevania was the first game to work.

    of course you need to be on 3.55 or lower to install the pkg's in the first place, but on jailbroken ps3's with fw 3.41 you can launch titles installed that way without having to boot your console in jb-mode.

    same applies to homebrew like emulators and ftp programms signed with the original 3.41 keys, as it's also possible to launch these on a ps in "normal" mode.

    just curious if anybody updating his ps3 past 3.55 still had some of these on his internal hdd and was able to start them?
    Obiouvsly not. 3,56MA claims to work properly with pkg, no managers
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  3. #3  
    damanptyltd's Avatar
    damanptyltd is offline Respectfully Retired :)
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    +1 to Barth

    Its like if you leave mutliman installed and update, you cant use it its not signed for OFW.
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  4. #4  
    nabibabu is offline Registered User
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    thanks for the reply but you got me wrong - of course no manager is needed, as it's useless for the new 3.56+ ofw having for sure no peek + poke.

    the game or homebrew is first installed via pkg and ftp-transfer in jailbreak mode and can then be launched directly from the xmb with no jailbreak or whatsoever needed on 3.41 ofw.

    once installed that way i'm wondering if the game/homebrew that is on your hdd and shows up right in the xmb still works if you update the firmware.
    i'm pretty sure it works when going form 3.41 to 3.55 - but beyond 3.55?
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  5. #5  
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    im almost 100% it wont - as i said, its not a signed package, no matter if it was homebrew a manger or a game pkg, once you update it will not run because only secure encrypted code can be executed. But i'm sure if im wrong (which im 100% im not) someone will come save the day
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  6. #6  
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    I can confirm that they dont, I think I remember them working when I went to 3.55 OFW(it might of been CFW though) but when I updated to 3.60 nothing would launch not even disc games installed to XMB via pkg psn style
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    It would be nice to know how ofw 3.56+ knows that the files arn't approved by sony when we have the same private keys as sony for 3.55 and lower. Is there a fail in the signing method that gives homebrew away? To be more specific why didn't Super Star Dust stop working when I updated a ps3 past 3.55 but all homebrew did when the ps3 wasn't online to talk to sony's servers, the whitelist? Who has seen the whitelist Math? what does it consist of title id's and hash's?
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  8. #8  
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    Quote Originally Posted by pip313 View Post
    It would be nice to know how ofw 3.56+ knows that the files arn't approved by sony when we have the same private keys as sony for 3.55 and lower. Is there a fail in the signing method that gives homebrew away? To be more specific why didn't Super Star Dust stop working when I updated a ps3 past 3.55 but all homebrew did when the ps3 wasn't online to talk to sony's servers, the whitelist? Who has seen the whitelist Math? what does it consist of title id's and hash's?
    ............ It's a long technical answer. Are you a developer, a curious with time to waste, or what? If both aren't your case, can you just accept it a read peacefully this forum?
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