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Thread: Killer Instinct U64 - PS3 Port
  

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  1. #1 Killer Instinct U64 - PS3 Port 
    bJenet is offline Registered User
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    Hi all, 2011 is looking to be a great year

    In december a gentleman named "Gub" popped up on a Killer Instinct forum i use looking for the source code to the popular U64 dedicated KI arcade emulator, and we pointed him in the right direction, however...

    Since then he hasn't logged back in, nor left any info on where we can find his progress. Google (and similar) yield no results, so i wonder, is anyone in this community the aforementioned "Gub" ? Or know of WIP on this ?

    Many thanks.


    edit:
    link to KI forum post :
    http://killerinstinctonline.net/foru...p?topic=3708.0
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  2. #2  
    flo's Avatar
    flo
    flo is offline Member
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    Good luck with that..i think U64 Emu and Killer Instinct are the last concern now for PS3 community . Not that i don't want it , but how do you code that for Cell architecture ?
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  3. #3  
    Cyber Virus is offline Banned
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    Quote Originally Posted by flo View Post
    Good luck with that..i think U64 Emu and Killer Instinct are the last concern now for PS3 community . Not that i don't want it , but how do you code that for Cell architecture ?
    The Xbox community has a working U64 emo for ki1 and 2 running perfect on modded xbox360
    link
    KIxxx 1.0 (U64 arcade emulator for KI1 and 2) for the X-box
    alsow can someone move this to the emulator division
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  4. #4  
    sabin1981's Avatar
    sabin1981 is offline ~Retired~
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    That's for the original Xbox, which uses an x86 processor, which requires a great deal of effort to port to PowerPC which is massively inefficient compared to x86. I'm pretty sure Squarepusher already spoke about the perils and difficulty porting x86 emulators over.
    Quote Originally Posted by squarepusher2 View Post
    People like you HATE people who voice their disapproval - because it reminds you of something you would be doing yourself if you weren't such a spineless coward in the first place.
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