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#1
Idea for a possible exploit!
Idea for a possible exploit! –
02-22-2012,11:40 PM
Hi, i read something and i'm just curious.. We can write our own homebrew for psp and got it signed since we have full control of it
then we could port it to the ps3 because we are able to do so in every (official) firmware and it should run, assuming the ps3 thinks this is an orignial psp game or stuff.
Couldn't we write stuff on psp and got it workin' in ps3 without the keys? I mean, in some way, the ofw should have stored the psp keys or something to make psp games work properly?
Thanks
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02-22-2012,11:49 PM

Originally Posted by
master100
Hi, i read something and i'm just curious.. We can write our own homebrew for psp and got it signed since we have full control of it
then we could port it to the ps3 because we are able to do so in every (official) firmware and it should run, assuming the ps3 thinks this is an orignial psp game or stuff.
Couldn't we write stuff on psp and got it workin' in ps3 without the keys? I mean, in some way, the ofw should have stored the psp keys or something to make psp games work properly?'
Thanks
Either way you would need the ps3 keys to install unsigned packages, then you would need a way to get them to run
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02-23-2012,12:16 AM
but i mean, arent the psp games signed and also working on ps3? So either the psp has the keys for ps3 or the ps3 can read the current psp games.
We could write a homebrew and transfer it to the ps3 as a game and then run it
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02-23-2012,12:18 AM

Originally Posted by
master100
but i mean, arent the psp games signed and also working on ps3? So either the psp has the keys for ps3 or the ps3 can read the current psp games.
We could write a homebrew and transfer it to the ps3 as a game and then run it
It just doesn't work like that.
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02-23-2012,12:26 AM
ok, it is a pitty, though it was a good idea
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02-23-2012,12:27 AM

Originally Posted by
master100
ok, it is a pitty, though it was a good idea
You don't know how many people have mentioned it before..
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