The above video goes away if you are a member and logged in, so log in now!
Forcing V-sync on! Would it even be possible?
Forcing V-sync on! Would it even be possible? –
So the thread says it all, with all the new developments i wondered if it would in any way be possible to force V-sync on for games that lack V-sync. This to eliminate the terrible screen tearing seen in games as AC (I,II,Brotherhood), Uncharted (1,2), SW The Force Unleashed II, Bayonetta, ... this list is almost endless. I know there is a trade-off but i can live better with a fps drop than tearing. Actually tearing in games it is the main reason I barely touch my PS3 anymore.
Anyone that can say anything logical about this? Like: U would need to alter every specific game or this could be implemented in a new CFW or Back-up Manager with lots of/little work?
I once read V-sync is standard on on a PS# and has to be turned of by a developer, but i don't know if that info was accurate or just someone saying something.
Oh and for the people that don't know what V-sync/tearing is: DO NOT eduacate yourself on this topic, if u start seeing it and hate it like i do u can throw your consoles out .
I'm not exactly sure, but I always thought vsync only mattered if the frames per second exceed your monitor's refresh rate and the games that you're listing barely manage to get 30 FPS as it is so it wouldn't be much use anyway.
(this is just a guess and I could be wrong)
ruined my virgin eyes long long ago when I realized that PCs will ALWAYS be superior to consoles. Play assassins creed series on pc with a good vidoe card.. beautiful.. same thing for black ops.
Originally Posted by Tommie23
This is correct. I cant really vouch for any of these games except uncharted 1,2 but i dont think i have ever noticed any tearing while i was playing them. I have AC for my 360 and havent noticed any tearing on it either. Could just be me tho. I figured by now all hardware for 3D applications had native v-sync built-in. Might be something worth researching. I know most pc video cards have it built in so you dont even have to enable it in the game.
Originally Posted by Rzarector
Edit: Now that I think about when plugged in through HDMI the ps3 autodetects and sets the refresh rate to match the monitor you are using so would you not think that this feature is built in?
All PS3 titles are locked at 60FPS ever since PSX
3D Titles have to be locked at 120FPS/120Hz to get 60FPS/60Hz per a eye...
what would be more impressive is forcing AntiAlising/AntiStrophic on these Ps3. Like the way you can do it in the Nvida Contol Panal or ATI Catalisc Panal
I don't know for the 360 version but Assassin's Creed on the PS3 has one of the worst screen tearing i've ever seen. If u doubt it is there please enter "screen tearing" "assassin's creed" and u can read loads of comments on it only reading the google-previews.
And yes the PS3 autodetects resolution and refreshrate but in games fps alter constantly which causes the problem. If all games were capped at 30fps while they constantly could do more, there would be no tearing. And yes all 3d hardware is capable of using v-sync BUT it has to be enabled somehow, but to improve fps this is mostly "forgotten" by the developers.
So funny for me how i always need to convince people tearing is there while for me it's so obvious, probably i am very susceptible to it. But than again i see phosphor trailing, telecine judder, tearing way before others notice it and if they do they pull there shoulders and say: so what,? Well for me it really takes me out of the game/movie and thus ruins the experience, sometimes to a degree that i am only focusing on the artefact and not the content anymore.
The fact that i have to explain it is there actually is the real problem, i am probably with a minority of people who see it and within that a minority that truly can't stand it. So for gamedevelopers it is a almost a no-brainer to sacrifice v-sync in order to get more fps, the people complaining about aren't taken seriously and very small numbered.