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Thread: What port does ps2client/ulaunchelf use?
  

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  1. #1 What port does ps2client/ulaunchelf use? 
    Rotosound_rb666's Avatar
    Rotosound_rb666 is offline I modded my DROZD!
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    I can't remember.
    A toxic agent on a dangerous mission so secret, even I don't know what it is, because if I did, I would have to kill myself. I don't even know who's side I am on.
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  2. #2  
    dlanor is offline Member
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    Quote Originally Posted by Rotosound_rb666 View Post
    I can't remember.
    If you look inside a release package for uLE, you will find that the "Source" subfolder contains several subfolders inside it, one of which is named "ps2host".

    That one contains the source code for the IRX module which is the "host:" device driver of uLE. And one of the files this folder contains is named "hostlink.h" and contains the stuff you asked for. But it also defines a lot of stuff that we never use, so to make things simple for you, here is the one line with the info you wanted:

    Code:
    #define PKO_PORT        0x4711
    Best regards: dlanor
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  3. #3  
    Rotosound_rb666's Avatar
    Rotosound_rb666 is offline I modded my DROZD!
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    Thanks. The reason I wanted to know is that I was curious to see what would happen if I port forewarded that port (on my router) to my pc, and changed the ps2's "gateway" number to match that assigned to my router by my isp, if it would connect. It did, same as always. I think this means I could do it through the internet, from anywhere, but I have no way to test that, just yet.
    A toxic agent on a dangerous mission so secret, even I don't know what it is, because if I did, I would have to kill myself. I don't even know who's side I am on.
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