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  1. #1 Thumbs up unofficial LaunchELF v4.42 
    E P
    E P is offline Member
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    OK, here is the unofficial version of LaunchELF. (Note: It's based off Mirakichi's source to LaunchELF v3.41)

    Some of you may have no idea what this is all about, so here is a link to a brief tutorial on uLaunchELF (aka: uLE).

    Changes: Unofficial LaunchELF releases by EP + dlanor

    LaunchELF v4.42d (2013.03.24)
    -Fixed incomplete ps2sdk update in the prior version.
    -Updated ps2sdk and existing source files to github rev 912.

    LaunchELF v4.42c (2013.03.22)
    -Removed existing kernel patcher and kernel patch for v0 japanese consoles as a patch is currently available within newer ps2sdk versions on github.
    -Changed the preliminary SMB implementation to use latest ps2sdk smbman.
    -Updated ps2sdk and existing source files to github rev 911.

    LaunchELF v4.42b (2012.04.13)
    -Updated ps2sdk and existing source files from ps2dev SVN rev 1682 to github rev 891.

    LaunchELF v4.42a (2010.07.11)
    -Added subprogram MISC/OSDSYS to launch MC-based OSDSYS kelf (as used for FMCB). For most cases the default path should work with standard FMCB installations, but it is also possible to configure a user-defined path for it, so as to experiment with multiple such kelf files on the same MC.

    LaunchELF v4.42 (2010.06.12)
    -Added kernel patcher and kernel patch as designed by jimmikaelkael to make v0 japanese consoles compatible with newer models in use of homebrews. This cures v0 problems for many other applications too (including ESR) as the kernel remains patched for the duration of a session (until next hard reset/power on). This patching is compatible with that to be added into new versions of "Open PS2 Loader" too, and includes conflict protection when multiple patchers are used. This change has no effect at all on newer consoles, but was required to make it possible to keep the homebrew MC modules in future versions of uLE, and still retain uLE compatibility to all PS2 models.

    LaunchELF v4.41a (2010.06.03)
    -Fixed a problem with uLE initialization, causing problems with the new MC drivers when used on a PS2 of very old model. This change means that 'initsbv_patches' is now called early in 'loadBasicModules', and nowhere else.
    -Reinstated MC drivers by jimmikaelkael, and thus FileBrowser renaming on MCs
    -Added corrections by jimmikaelkael to the EE_SIO debug output module of ps2sdk
    -added the 'sior' module to uLE with changes in "makefile", "launchelf.h", "iopmod_name.h" and "main.c"
    -Added 'SIO_DEBUG' flag to "launchelf.h" for use only in compiling special debug versions of uLE, that use EE_SIO interface for debug feedback instead of PS2LINK
    (NB: This is required for debugging with oldest models, as PS2LINK won't work...)
    -Remerged all of the changes described for beta v4.40j described further below

    LaunchELF v4.41 (2010.05.30)
    -Updated ps2sdk and existing source files to SVN rev 1682.
    -Fixed some compiler warnings with the vmcfs driver do to changes in the latest ps2sdk revison.
    -Removed the modified screen update delay methods, restoring previous functionality.

    LaunchELF v4.40j (2010.05.29)
    -Added libcdvd_orig folder to CSD folder, so as to provide original libcvd source now that it is no longer available for download at ps2dev.org, and edited setup.sh accordingly so as to use the local copy.
    -Edited VMC sources to correct hundreds of incorrect references to "vmcfs" module which is in fact named "vmc_fs". This was mainly in 'DEBUGPRINT' error messages. This also required some editing of the main uLE source files.
    -Changed vmc_fs from being an 'uncheckable' module to being 'checkable' (changes in "main.c" and "iopmod_name.h")
    -Started work on merging smbman by jimmikaelkael into uLE
    -SMB routines now allow successful server connection, using a test menu inside the subprogram "MISC/Debug Info". Note that the SMB functionality requires a suitable "SMB.CNF" file stored as "mc0:/SYS-CONF/SMB.CNF"

    LaunchELF v4.40i (2010.04.09)
    -Updated ps2sdk and existing source files to SVN rev 1678 and removed a previous source file as it's no longer needed.
    -Updated the vmcfs driver with Polo35's changes to vmc_io.c in order to possibly fix virtual memorycard corruptions.
    ps2ftpd new additions and changes:
    -Added a fix to better resolve the hard drive compatibility issue with later ps2sdk updates.

    LaunchELF v4.40h (2010.02.12)
    -Modified screen update delay methods, so as to avoid freezing in PCSX2 use due to their incomplete implementation of EE timers.
    -Reverted to use MCMAN and MCSERV modules from bios, as required not only for compatibility to PCSX2, but also for compatibility to v0 PS2 consoles.

    LaunchELF v4.40g (2010.02.09)
    -Updated gsKit and existing source files to SVN rev 1664.
    -Readapted and added a few changes back to the gsKit to resolve issues with non-interlace mode.
    -Fixed a compiler warning, do to a change with the newer ps2sdk, by changing the data type from "ee_thread_t" to "ee_thread_status_t" for the ReferThreadStatus prototype.

    LaunchELF v4.40f (2010.02.08)
    -Added preclearing of icon.sys struct buffer for "New Icon" command
    (Needed to avoid crashing Sony Browser of v0 PS2 consoles at showing such icons)
    -Emphasized warning of old partition destruction for HddManager Format command
    -Corrected gsKit coordinate rounding (for proper 'upside-down' JPG display)

    LaunchELF v4.40e (2010.01.26)
    -Modified load_ps2host function to eliminate 'stalling' of its network init, by adding a setupPowerOff() call before the load_ps2ip() call.

    LaunchELF v4.40d (2010.01.24)
    -Updated ps2sdk and existing source files
    Attached Files
    Last edited by DSAPSX; 04-18-2013 at 03:42 PM. Reason: updating
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  2. #2  
    dick_onion53's Avatar
    dick_onion53 is offline everything in moderation
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    The two configs is a really great idea... congrats...
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  3. #3  
    peeman's Avatar
    peeman is offline Member
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    can you add a nice GUI like KeyLauncher?
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  4. #4  
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    yeh keylauncher has a beautiful interface
    Memorycard LED - - Done!
    PS2 Wire Controller LED - - Not got round to it yet.
    Putting LED in ps2 console - - Done!
    Spray Painting PS2 Console - - Done!

    Im new so give me some ideas.
    please rate my posts.

    http://www.freeiPods.com/?r=20212451
    - Im not spamming im just testing.
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  5. #5  
    MISTA is offline nOOb But Old enough to know better...
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    MISTA

    I think il stick with v 3.33 cos its got umcdr, as i dont have a chipped (modded) machine, if i want to get mp3`s etc on the HDD i use umcdr.

    I carnt remember if the later versions have it... i dont think so thats why i use the old one.

    A gui would be a good idea, maybe a .jpg?
    get ppl to send in a pic?

    No music though. (shudders) menu music is always BAD!

    KiIT
    1 Satin silver ps2 (with the dreaded click!!) Launch v 3.33 (cos of umcdr) HDLoader (latest)
    1 Black PS2 no Drive at all
    1 Black PS2 with dodgy laser (wont read nothing)
    2 Bust pads
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  6. #6  
    _zaphod_ is online now Member
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    if you have draks cdvd.irx then you can create umcdr-enabled builds, if youi don' then you can't. tryign to fork from 3.33 won't help one bit.

    however such builds are for personal use only, and not for distribution.
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  7. #7  
    dlanor is offline Member
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    I most strongly advise AGAINST any fancy graphics for LaunchELF.

    Remember that this is an application that will often be used from memory card, so it is imperative to keep its size down. Adding a fancy JPG background would be possible, but it would probably magnify the size by a factor of 10 or worse !!!

    The same phenomenon is noticeable with HDL too, where those with supersimple BMPs pack to a size of appx 155KB, whereas those with complex BMPs pack to a size of appx 1300KB, with even worse results for some of them. The factor would be larger with LaunchELF however, as the added picture would be a larger percentage of the payload.

    Summing up: If any graphics are added, keep them simple, to minimize size.

    Best regards: dlanor
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  8. #8  
    <G>
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    if people are going to cry so much then why not just simply use libpng or libjpg and let people make simplistic backgrounds for it. This way you dont have to worry about the interface yourself and people can beat themselves up making skins if they want them so bad.
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  9. #9  
    c0d3x is offline 0x63 0x30 0x64 0x33 0x78
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    i think it's not so simple G
    PS2 SCPH-39003 v7 + Crystal Chip Firmware 0.1.6
    Network Adaptor + Hard Disk Maxtor 40 gb
    ----
    PS2 SCPH-50004 v9 + DMS4 Pro + ToxicOS 0.3
    Network Adaptor + Hard Disk Maxtor 160 gb
    ----
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  10. #10  
    <G>
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    Quote Originally Posted by c0d3x
    i think it's not so simple G
    i have tons of imaging tools that will let you view files outside of the elf. I used these to test various images on the ps2 for user interfaces. How could it be "not so simple"?
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