Polo already mentioned implementing those.
Originally Posted by zabolyx
I assume that you misspelled the word 'fourth' above, as I really don't see any advantage in trying to use the 'Forth' programming language. ;) (As far as I know there's no implementation available for the PS2.)
Now we need a forth programmer to jump in and help include the text/hex editor into the app....
In any case, making a simple text/hex editor is something any of the present programmers can do too, it's just a matter of finding the time for it.
Sure, but no matter how simple it is, it still takes time for implementation. With limited time at our disposal, we tend to choose the developments that interest us most. On that scale simple tools to do on the PS2, what we already can do much better on the PC, simply don't rate very high.
nothing fancy (no need for a clipboard or anything) just backspace, delete, position cursor, write, and insert..... already have the keyboard support....
I see what you mean, and I'll think about how best to do it.
What about the error with the 'do you wish to overwrite?' dialog.... has that been corrected to only display the folder name?.... I think it should show both... foldername [spacing] save name.... make it a little easier to make sure what you are overwritting.....
It will be changed in some way in the next version anyway, as it's one of the dialogs affected by the S-JIS title bug...
Perhaps eventually, but let's first implement the basic stuff and get that properly tested by a wide range of users. Trying for more advanced tools without such testing is not a good idea.
what about shrinking a partition? has that thought been chewed on yet? And a possible defragmenter... although it seems clear that two different types of defragmenting would need to be implemented.... one for files withing a partition... and one for the scattered subpartitions.... is it an idea that is worth tackling....
Best regards: dlanor