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Thread: uLE hosted on Bitbucket/GitHub?
  

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  1. #1 uLE hosted on Bitbucket/GitHub? 
    TnA's Avatar
    TnA
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    Can uLE be hosted on Bitbucket and/or GitHub?

    Is it a good or a bad idea?
    Would it change anything?

    I think and hope that it makes it a bit easier for others to do something with the source(s).

    uLE itself and other apps still have a lot potential, so... This might help others to get a bit better started, sources could be 'documented'/extendet with notes, what each thing does and it mustn't all be done by E P and dlanor.

    Yes,I know... uLE's sources are already free...
    But why not hosting it there also, or is there already a 'project-tree' I've missed?
    I mean,... Is it already hosted there and I don't know it anymore? ^^
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  2. #2  
    SoulSlayer is offline Member
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    I think having a project hosted in a repository is a great idea, so long as it makes collaboration of the various developers easier.

    I was under the impression that uLE requires a modified toolchain in order to compile, and if that is so, creating a repo would essentially open up the forum for "Can't compile uLE 'cuz I can't read" threads. Then again, OPL builds on the standard ps2sdk and I still see people who can't compile it.

    Anyway, I think it's a great idea providing it doesn't interfere with anything E P and dlanor have going on, and doesn't hinder their ability to expand uLE.
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  3. #3  
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    Should I make a poll out of it?
    I'm not sure,...
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  4. #4  
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    it would be a bit better than regular releases, to track individual changes.

    but i am not sure whether current developers are ok with that - i assume they are more familiar with current development model. so i think poll won't change anything.
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  5. #5  
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    I think if it was in a repo the likelihood someone would take the time to fork it and add USB compatibility for PS3 would increase, so I'm all in favour of the idea.
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