Ar tonelico II
I made these forever forever ago. The images are from Ar tonelico II, one of my very favorite games. Anyhow it was originally designed just for me with the text actually part of the image. These are the blanks if anyone wants them. It was done in Paint.net and was honestly my first real foray into image editing. Back then I could have told you the font settings and such but I forget now, sorry! Hope someone enjoys it!
If you want to make a more proper skin release of this, it is not very difficult.
Originally Posted by Blyss
In uLE, open the "Configure" menu and its submenu "Screen Settings...", where you will find a command called "Save Skin CNF..." which allows you to save a small CNF file which contains only those CNF directives that relate to the visual appearance of uLE, including both GUI and normal JPG picture paths as well as all font and colour settings. Unlike the normal CNF files there are no special names reserved for such skin CNFs, so just use some name you like, though I recommend using a CNF file extension (not enforced though).
Then you just make a package containing that Ar_Tonelico_skin.CNF file and the other files used (mainly jpgs and fonts), and you're ready for release.
But you might also want to take a pointer from skinner-pros like JNABK and use the "uLE:/" path for all configurable files and have them stored in a "/SYS-CONF/" folder that each user can merge with his own SYS-CONF in order to add your skin to his/her collection. This makes multiple skin setups so much easier to handle, provided of course that you use unique names for all component files to avoid mixups/conflicts.
Unique names are very important for multiple setups, but you should also remember that MC filenames have an absolute limit of 32 characters, which includes both the filename extension and the period that separates it from the main filename prefix, which thus has an effective limit of 28 characters for use with normal 3-char extensions.
Best regards: dlanor
This information should be on the first post, but the thread creator hasn't posted here in over a year.
Can a mod please add it for the benefit of future skinners.
A link to JNABK's skinning tutorial on sksapps would probably be a good idea to add also.
I actually knew that about the cnf file, but it's been sooo long since I did it, it slipped my mind. I will grab the cnf next time I have my USB stick in PS2 and pop it up there, thanks for reminding me.
Originally Posted by dlanor
There are a limit of 4 CNF's on uLE multiple skins?
I ask that because I manage to update my no-menu-skin, posted 3 or 4 pages back, and even with all CNF's surely updated option "CNF Version" to 5 (were 4 CNF's before, but I made a new emulator page to put some missing emulators, so are 5 CNF's now) and when I was testing every time the last page doesn't appear, instead that it change to first page.
When I back from first to last, it change to penultimate page. So never the real last page is showed.
Could someone with more experience, like JNABK, explain what I'm doing wrong? Or if this is a uLE limitation?
Thanks in advance.
The CNFs are limited by the number you tell it to display. You must change the "Number of CNFs" for the configurations in the Start Up settings, to how many you are using.;)
Thanks by lightspeed reply JNABK.
What I'm not understanding is that this option: "CNF_version = 5" is equal on all CNF's, but even it doesn't show the last (5th) page.
It act like if the 5th page doesnt exist. But i'm sure that both GUI.jpg as CNF of this page are present on SYSCONF folder, just like all others pages.
No, you dont change the versions......goto the configurations screen (SELECT) and go down to Start up Settings. In that screen you will see a place for "Number of CNFs". Change it from 4 to 5 and save.:p
That defines the CNF-Version and not the number of used CNFs.
Originally Posted by Germanno
Normally uLE should skip all CNFs, where the value in CNF-Version-String is different than "1".
Attach your CNF-Pack and we will(/might) find the mistake really fast,...
Edit: JNABK was faster.
Thank you very much, JNABK!
Worked beautiful now
Just one more thing:
What is the purpose of "CNF_version"?
It's just when we have a non-multiple skin so need to inform how much different skins we have on MC/mass ?
Dont hurry, it's just a curious moment.
I think if it is for what I guess I need no worry about
Edit: Sorry, I start to wrote this post after TnA post yours, but thank you very much for your help too