Forum: Official UlaunchELF Forums - Discussion for the most unofficial build of launchELF!


The above video goes away if you are a member and logged in, so log in now!




 
Would you like to get all the new info from
PSX-Scene in your email each day?




Want to learn more about the team keeping you up to date with the latest scene news?

Read about them now!

Check out our Developer bios, too!

 


User Tag List

Thread: remapping launchelfs button locations
  

Results 1 to 2 of 2
  1. #1 remapping launchelfs button locations 
    dmcbudman is offline Banned
    Join Date
    Jan 2005
    Posts
    82
    Downloads
    0
    Uploads
    0
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Likes Given
    3
    Likes Received
    0
    ive been trying to do this since v3.50
    and the best i can do is move the whole row of buttons around
    basicly what i want to do is
    assign a given buttons text position to a plotted x,y point on the screen
    random points not all in a row, like they are now

    i have tried everything i can think of
    if anyone can help me do this, please let me know
    (making this a new feature with the settings in the .cnf would be even better )
    Reply With Quote  

  2. #2  
    dlanor is offline Member
    Join Date
    Sep 2004
    Location
    Sweden
    Posts
    10,107
    Downloads
    5
    Uploads
    0
    Mentioned
    1 Post(s)
    Tagged
    2 Thread(s)
    Likes Given
    0
    Likes Received
    126
    Quote Originally Posted by dmcbudman
    ive been trying to do this since v3.50
    and the best i can do is move the whole row of buttons around
    basicly what i want to do is
    assign a given buttons text position to a plotted x,y point on the screen
    random points not all in a row, like they are now
    I think you have the wrong idea here. These are not small square-ish icons like you'd have in windows, to be moved around in any direction.

    The launch key list in uLaunchELF consists of one full text row per gamepad button. Notice that I said "full text row". This means that they can only be moved vertically, and messing with their order wouldn't be meaningful either. It would only be confusing.

    i have tried everything i can think of
    if anyone can help me do this, please let me know
    (making this a new feature with the settings in the .cnf would be even better )
    Sorry, but this is not going to happen. If you want little movable icons, then you've got the wrong program.

    Best regards: dlanor
    Reply With Quote  

Posting Permissions
  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •