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#1
remapping launchelfs button locations
remapping launchelfs button locations –
05-11-2006,07:03 PM
ive been trying to do this since v3.50
and the best i can do is move the whole row of buttons around
basicly what i want to do is
assign a given buttons text position to a plotted x,y point on the screen
random points not all in a row, like they are now
i have tried everything i can think of
if anyone can help me do this, please let me know
(making this a new feature with the settings in the .cnf would be even better
)
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05-11-2006,07:30 PM

Originally Posted by
dmcbudman
ive been trying to do this since v3.50
and the best i can do is move the whole row of buttons around
basicly what i want to do is
assign a given buttons text position to a plotted x,y point on the screen
random points not all in a row, like they are now
I think you have the wrong idea here. These are not small square-ish icons like you'd have in windows, to be moved around in any direction.
The launch key list in uLaunchELF consists of one full text row per gamepad button. Notice that I said "full text row". This means that they can only be moved vertically, and messing with their order wouldn't be meaningful either. It would only be confusing.
i have tried everything i can think of
if anyone can help me do this, please let me know
(making this a new feature with the settings in the .cnf would be even better

)
Sorry, but this is not going to happen. If you want little movable icons, then you've got the wrong program.
Best regards: dlanor
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