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I mentioned that the dump be made only when uLE is booted directly...you even quoted that sentence... :P
Originally Posted by dlanor
And since you cant tell whether it was booted throught HDL..the whole process should be optional...
So users can make a dump only if they want to..(when they know they've booted uLE directly)
All my references to IOP i meant the IOP's memory ofcourse..
Suppose you boot uLE in the exact same way each time, from the same bootdisc or whatever...the PS2's memory (or atleast the IOP's bit of the memory) should remain the same for each boot right ?
i mean its not like a comp where there are many things that may or may not occur in the same order when its booted and might mix up the memory so that its different each time you boot.
If atleast the IOP bit of the memory is gonna be the same for an identical boot method each time, the the dump can even be a one time process 9provided u boot the same way)...And it might not be several megabytes...(possibly actually check and verify its size ?????)
Since the IOP memory is accesible to programs running in the EE, it is possible theoritically...
Last edited by Torch; 08-24-2006 at 08:40 AM.
and yes i see the complications it will imply..but ull never kno unless u try it.
i guess it would just crash the system cos of things running in the IOP...
Unless there is something like window's suspend process function to freeze the execution of instructions in the IOP...then once the dump is restored immediately force an IOP reset through API again..
Then again the IOP reset API will want to clean up and will crash...
what we need is one of these buggers who make pirated PS2 games that work online with DNAS...like we get in SE Asia...
They should be sufficiently skilled in RISC asm to take apart HDL....