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PS2 to PC? –
I can transfer files just fine from my computer to my ps2 using ps2autoclient, but is there a way to transfer from ps2 back to pc? I need to transfer a couple files back to my computer but it wont let me paste them anywhere on my computer. Any ideas?
Information below taken from original LAUNCHELF.CNF file.
So you just need to edit your LAUNCHELF.CNF file to include this variable (if not already present) and set it to "NET_HOSTwrite = 1" (enabled).
# NET_HOSTwrite is valid in v3.44 and later versions. It can enable
# the ability of the networked HOST interface to write on your PC HDDs!
# Users who want to avoid risks for their PC should leave it as default,
# which disables these new abilities. For safety reasons it can only be
# changed by direct user editing. Edit it to a non-zero value to enable
# the new abilities. (You'll need a very new ps2client.exe as well.)
NET_HOSTwrite = 0
Hardware: PS2 v7 (GH-022) NTSC | Crystal Chip 2.0 Pro SLE | Sony Network Adapter | 300GB Segate HDD
Software: uLaunchELF 4.40 | HDLoader 0.8c | HDL_Dump 0.8.6+GUI | SMS 2.9 (Rev.3)
My Projects: uLaunchELF - skins/template | skin template readme | documentation (contributor)
Just start the ftp server on ps2 and use flaxfxp ? I guess it works also.
Yes, but ftp is not as fast as host and it can't handle gamesaves correctly
host and mcpaste are the only means to preserve the timestamps and attributes
even the original PS2browser changes the timestamp, when copying from MC1 to MC2, so uLE is the one and only way
the quickest method is following ps2dragons advice while using radhostclient to copy and paste to your pc c:/d: drive.
extract the archive below and exicute to allow this function from radhost client (ps2autoclient is an extension of radhost), after the reg is modified (automatically) when you exicute radhostclient you will see "C Drive C:\ or D Drive D:\ or both" in the root virutal file system window of radhost. when you enter host:/ in uLaunchELF you should see C Drive/ or D Drive/ or Both.
there are two .reg files in the archive one for C: and another I edited for D: in case you have a second slave hdd (works for a cd/dvd drive w/o write function).
edit: I agree with jones23, uLaunchELF is much more accurate with the copy and (mc)paste system to host, opposed to running ultrafxp/flashfxp & ps2net/execftp.
- added A: for your floppy drive, in the host:/ it will show up as A Floppy Drive/
- if your D drive is a cd/dvd you must have a disc inserted in the drive before you can gain access in uLaunchELF. same is true for A drive.
Last edited by flamingo24; 07-22-2006 at 09:16 PM.
When I copy my saves from my MC1 and mcpaste them into host, they don't retain their timestamps, it generates the current time it was copied. Is this normal?
Yes, that is normal, but don't worry about it. The original timestamps are saved in the attribute file, together with all other MC-specific attributes of all the files in the gamesave, and when you restore the save to a memory card by mcPaste in the future, the original attributes and timestamps will be revived.
Originally Posted by XshikamaruX
The only thing that might not 'survive' this way is if any of the files had a name on MC that is illegal for the PC filesystem. That is why I have also implemented psuPaste, which preserves all files of a save with both their names and their attributes in a single file whose name will be forced compatible to the PC filesystem.
Best regards: dlanor
Ingenius! I was scared that I was doing something wrong. uLE, mcpaste and psuPaste are such great tools. Thanks