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Thread: Pre-configured compiled toolchain ready for LE compilation?
  

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  1. #1 Pre-configured compiled toolchain ready for LE compilation? 
    bootsector's Avatar
    bootsector is offline FMCB Installer
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    Hi dlanor, hi EP!!

    Is it possible to u guys to make available a pre-configured compiled toolchain which is able to compile the current source code of LaunchElf?

    We would thank you very very very much!

    Regards,

    bootsector
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  2. #2  
    dlanor is offline Member
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    Quote Originally Posted by bootsector
    Hi dlanor, hi EP!!

    Is it possible to u guys to make available a pre-configured compiled toolchain which is able to compile the current source code of LaunchElf?
    Making and maintaining a toolchain release properly would require far too much support effort for me to even consider it. Probably more than uLaunchELF itself. (And doing it less 'properly' is not a serious option for me.)

    I can see why people would want it, but you have to count me out.
    I have my hands full enough as it is.

    Best regards: dlanor
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  3. #3  
    bootsector's Avatar
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    hi dlanor. i think you misunderstood me. all i asked was a thing as simple as zip your c:\cygwin folder and make it available on rapidshare.de

    no maintenance needed :P

    this way we could at least compile the lateste version of LE!!!

    regards,

    bootsector
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  4. #4  
    dlanor is offline Member
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    Quote Originally Posted by bootsector
    hi dlanor. i think you misunderstood me. all i asked was a thing as simple as zip your c:\cygwin folder and make it available on rapidshare.de
    I simply don't release anything that way.

    I also doubt that it could be done, since my "e:/Cygwin" folder contains 2.57 GB distributed over 10,209 folders and 115.230 files. (I had reason to check this in detail after my recent HD crash.)

    Like, since when does 'slowshare' allow free downloads of such size ?

    Of course, I could try to cut it down, but then I'd have a lot of work doing that, and repeatedly reinstalling the stuff on another computer to see if it still works right after each 'shrinking' etc. And that too would then turn into a separate project, which I've already said I don't have time for. So that's out !


    no maintenance needed :P
    Yeah right!
    You should realize, as well as I do, that my PM box would overflow the very next day after such a release. I'd probably have to re-register under a new user name to put an end to that...

    No, I'll leave the SDK releases to people who have more time to devote to it than I do.

    Best regards: dlanor
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  5. #5  
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    LOL! I got the point, dlanor! And I fully agree with you!

    regards,

    bootsector
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  6. #6  
    E P
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    Well my cygwin environment is only 500MB. I tend to keep things real tidy. Mostly bare essentials if you will.

    You should be able to use EEUG's pre compiled dev environment found here. I believe it's based on losers ps2 dev setup. However, loser's newest PS2Dev environment for Win32 can be found here. Of course, dlanor and I use lukasz's PS2dev environment, which is no longer available. I have tried many times to build my own from scratch to no avail.

    Also other LaunchELF compiling notes can be found in this thread
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