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Thread: Modchips and DEV2: What's the secret?
  

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  1. #1 Modchips and DEV2: What's the secret? 
    bootsector's Avatar
    bootsector is offline FMCB Installer
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    Note: dlanor, sorry for this offtopic, you can move the topic whenever you wish. I am posting here because I got errors when trying to post this at ps2dev forums.

    Hi guys!

    I've sent the following email months ago to Matrix Infinity support, they said I would get an answer as soon as possible, but I never did.

    My tests pointed that the same happens with with DMS modchips.

    I am clueless, that's why I am posting the email here! I hope someone here can figure out the problem I am having!

    Message sent to Matrix Infinity support:

    Hi folks!

    I am a PS2 homebrew developer and I would like to get further information about the DEV2 installation process on Matrix Inifinity modchips. I've made an application that formats the hard disk and copies a file, for example, BOOT.ELF from the cdfs:, to the hdd0:__boot/boot.elf (everything in lowercase here), but my users are getting a black screen when they try to start the PS2 on DEV2 mode.

    The interesting part, is that I can execute the hdd0:__boot/boot.elf file from any ELF launcher, like PS2OS or uLaunchElf.
    But I can't by Matrix Infinity's DEV2 loader.

    A few months ago, I asked Matrix Team about the DEV2I installation program, and I got the following answer:

    " The installer does a few things other than copying the boot.elf file to
    the hard drive.
    If you want to install the dev2 application without a working CD you
    should do the following :

    - Launch the DEV2I.ELF installer in some alternative way (naplink, MC0, etc)
    and follow the on-screen iinstructions. When the installer tries to copy the
    boot.elf file from the CD it should quit with an error. At this point, all
    the needed parts have been installed to the HDD and only the boot.elf file
    is missing.

    - copy the boot.elf file of your choice to the partition named "__boot".
    Make sure you are using all lowercase characters.

    That's all it's needed to manually install the dev2 elf withouth a working
    cd."

    I would like to know, if possible, what additional steps are taken by the DEV2I.ELF application for the DEV2 boot to work. I have a customized installation program for my application and I would not like to use your DEV2I.ELF installation program for make DEV2 boot to work.

    So I am asking you guys to send me additional information about the DEV2 boot installation. If it's possible, could you guys send me the DEV2I.ELF application's source code? If it's not possible, I would really enjoy if you send me all the information I need to make my application fully compatible with Matrix Infinity's DEV2 boot mode!

    Hope to hear from you soon!

    Thanks in advance!
    Best regards

    bootsector
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  2. #2  
    dlanor is offline Member
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    Quote Originally Posted by bootsector View Post
    Note: dlanor, sorry for this offtopic, you can move the topic whenever you wish. I am posting here because I got errors when trying to post this at ps2dev forums.
    I'll tolerate it this time, but surely you must realize that a post concerning Dev2 installation really belongs in the IDE HDD subforum, rather than here in the uLaunchELF subforum.


    ----- snip ----- re: What Dev2 installation does, apart from storing an elf in __boot
    I don't really have a full answer to this myself, but only that I'm pretty sure it involves the special partition "__mbr". After all, that name is an abbreviation for "Master Boot Record". This is not a normal file partition, and I've not as yet found any detailed docs on its proper usage. But even if I had some, I suspect that the mod-chip usage of it may differ from what Sony planned.

    Best regards: dlanor
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