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Have you considered using a multi-page CNF setup for uLE ?
Possibly you have missed that feature, which allows you to have several different CNF files, which you can switch between using the Dpad LEFT and RIGHT buttons.
So at the touch of a button you can switch to another uLE 'desktop', with its own independent settings for almost everything (different skins, launch buttons, FileManager shortcuts, language files, fonts, etc). And since every uLE menu allows 11 standard launch buttons, you can thus increase that amount in increments of 11 for each page added.
I frequently use a 4-page setup which thus gives me 44 launch buttons, though I always use a few of them for standard purposes (like having FileManager on 'Circle' for convenience). But with so many available that is not a problem...
A few global settings can only be effectively changed in the main "LAUNCHELF.CNF", but most things are independent for each separate CNF file, and thus for each menu page.
How to use multiple CNF pages in uLE:
1: Launch uLE
2: Start FileManager
3: Browse to your LAUNCHELF.CNF file and use 'Copy' command on it.
4: Browse to a temporary folder (may be anywhere, even HDD or mass:, make a new folder if no suitable one is available) and use the 'Paste' command to make a normal copy of the CNF file in that temp folder.
5: In that temp folder, select the new CNF file copy and use 'Copy' command on it.
6: Browse back to your normal CNF location again (SYS-CONF or uLE elf folder) and use the "Paste+Rename" command (move cursor to "Paste" command in R1 menu, but instead of using the normal activation button, push the 'Square' button instead).
7: In the filename dialog box that appears, with "LAUNCHELF.CNF" already filled in, the line cursor will already be positioned just before the period character of the file extension. Here you should now insert the single character "1", to indicate the first 'extra' page of uLE's configuration. With the name thus changed to "LAUNCHELF1.CNF" press the "Start" button to move the input cursor to the "OK" command and use it. This will then save the new CNF file beside your original one.
8: Exit from FileManager and enter the 'Configure' menu (by pressing 'Select' twice)
9: Use the main 'Configure' menu to enter its submenu 'Startup Settings..."
10: In the submenu, move cursor to "Number of CNF's:" and use the action button to raise its value from 1 to 2 (don't set a number higher than the total number of CNFs to be used.
11: Push 'Triangle' once to exit from the submenu and then use the "OK" command to save the changed CNF
12: When back in the main uLE launch menu, with 'Saved...' status displayed, reset/power-cycle the console, or merely restart uLE via FileManager (doesn't matter as long as it is the same uLE instance you restart, using the same CNF folder).
13: Observe that the main uLE menu now has the commands LEFT and RIGHT added at the bottom of the list, which allows you to turn pages in the CNF collection (though you only have two of them so far)
You can now try switching to the second page, and observe how the status message that then appears mentions loading the new CNF file that you just created, with the "1" added.
The next thing to try is of course to redefine some launch buttons of this second menu page, and then switch back to see how the original page remains unaffected by those changes. Another thing to do which will help you keep track of such menu pages is to use different skin backgrounds for them, and/or a different Menu Title for each page. Both those settings are found inside the "Screen Settings..." submenu of the "Configure" menu.
And if you manage to use up those 11 new shortcuts too, then you can just repeat the above procedure again, using "LAUNCHELF2.CNF", "LAUNCHELF3.CNF", etc ad nauseam...
(Latin for "Until you puke"...)
Best regards: dlanor
Last edited by dlanor; 01-17-2010 at 09:48 PM.
Thank you dlanor, I'll do that. I didn't know that feature.
But why HDD it's not an option on FMCB configurator?
Because the code limit has been reached for FMCB in order to keep it as small as 75k and to add HDD support would make the loader too large for any Slim users, not to mention Slim users also couldnt use it. The developers didnt see a need to make a 'special' version just for Fat ps2 models and the few Slims that can use a HDD.

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