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Originally Posted by slopez314
Even with the current font we barely have room for the information we need to display. Menus, status lines, virtual keyboards, various text messages: all of these things take up screen space, and with a bigger font the space would not suffice for what we want to do.
It's not very pretty, but it's definitely readable, though that also depends on the quality of your TV/monitor (sharpness, jitter, etc).
i think actually the fonts available (including default ones) are located in the limit of the readable.
If you really can't use it as-is, that's sad, but we still won't enlarge it.
Best regards: dlanor
The size is fine. I can read everything clearly on a 6" DVD player.
East Europe (Czech) font ?
East Europe (Czech) font ? –
It is a bit hard work for me.
Does not anybody already made
East Europe font
WINLATIN2 or WINCE or similar please?
I need Czech language types....
GOW2 Font –
Ive made a gow2 font for anyone who wishes to make their own GOW2 skin or find it useful in any skin you wish to use it with.
SCPH-30001 [V4] - unmodded (2)
SCPH-30001-R [V5] DMS4 Pro SE
SCPH-50001-N [V9] CC 2.0 SLE
SCPH-79001 [V16] Silver - unmodded
I understand that this font was built to copy the appearance of a game font, which restricts what you can do with it. Unfortunately this causes some characters to look very odd in non-interlaced resolution (a common weakness in user-contributed fonts). But I guess this is inevitable for this font, in order to maintain the similarity to the game font.
Originally Posted by JNABK
However, if you want to avoid such effects in future font designs, remember that the same rule applies to this work as in designing small details on a skin JPG. In order to guarantee good visibility of details in non-interlaced mode, every pixel needs to have another pixel of the same (or closely similar) colour as a vertical neighbour.
Following this rule closely (like the built-in font does) has positive effects both for interlaced and non-interlaced use. In the former it helps to reduce interlace flicker, and in the latter it ensures good and consistent visibility (no odd-even variations of appearance).
I can see that you've tried to apply the rule already, but I guess this font really needs a higher resolution than uLE can offer.
Best regards: dlanor
Thanks for great Tutorial, I made a "PlayStation Font" for uLaunchElf. Its not a final version. so you can test it and then announce the result. please let me know If there is any problem.
Last edited by ashkan; 11-19-2009 at 05:03 PM.