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FlashFXP and MC listing
FlashFXP and MC listing –
I use FlashFXP for all my FTP operations and it never failed me.
So I configured uLE as my PS2's FTP Server to manage the Memory Card contents (at least I planned to do that).
Problem is: Flash FXP lists the MC folder, but inside there is no 0 and 1 folder corresponding to each MC.
Stupid Windows explorer on the other hand lists them perfectly and has no problem reading / writing to them.
Anyone knows where the problem is?
uLE is 4.42.
I think the problem is that you are using 'passive' FTP rather than 'active' FTP.
Originally Posted by iCEQB
The PS2 FTP server does not work well for the 'passive' access method, so you need to disable the passive mode flag, which you will find in the "Options" tab of the "Site Manager" listing for the site, or in the "Toggles" tab of the "Quick Connect" dialog.
Once you have disabled 'passive' mode everything should work fine, as FlashFXP is the recommended FTP client program for this server. I seldom use FTP, but when I do it is mostly FlashFXP that I use, and it works fine with the FTP server in uLE.
However, FTP is just about the worst available method for managing MC contents, since it is not capable of preserving ANY of the PS2 specific attributes or timestamps (can lead to games refusing to accept saves as valid).
The proper way to manage gamesaves is by using Copy+psuPaste of the uLE FileBrowser, so that gamesaves can be backed up to the PSU file format on other media, which preserves all PS2 specific file and folder attributes and timestamps inside the PSU files. (One PSU file per original gamesave folder)
Best regards: dlanor
Yeah, and it also is incapable of preserving file names of some game saves as well. I can't stress that enough. If a game uses special characters in its game save file names, then it's next to impossible to transfer them to a computer let alone restore them back to the PS2 memory card.
Originally Posted by dlanor
That's is why using a container like PSU format, as dlanor explained above, is the best means of handling game saves.