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  1. #1 Sourceforge 
    user112 is offline Member
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    Hi!
    It's great that at last there is an opensource player for PS2. Great work EEUG!

    But I think that moving the project to Sourceforge will help with further development - more coders and badly needed graphic artists, just compare those:
    http://sms.psx-scene.com/img/screenshot/mainscreen.jpg
    http://xbmc.sourceforge.net/imgs/xbm...t_mayhem01.jpg

    I have started registration at Sourceforge under psmc (PS2 Media Center) name. I'll keep informed about it. EEUG, what's your opinion?

    The absolutely essential goals, in my opinion, are:
    - Faster and better video decoding
    - Normal GUI (why do all PS2 players have that horrid hackerz look?)
    - Usable mp3 player (take a look at iTunes or WMP or even XBMC)
    - SHOUTcast support
    - Support for Windows network shares

    I'll try my best to help this project, but I have yet to figure out PS2 programming.

    P.S.
    - I'm not trying to hijack the project or anything, just trying to help.
    - EEUG what do you think about decoding 720x576 MPEG4 video at full resolution? Is PS2 able to handle it?
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  2. #2  
    EEUG is offline Member
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    @user112: ...well, I'll try to express my opinions about it:
    1. "Faster and better video decoding": SMS 1.7 took almost everything from 300MHz machine with 32MB RAM, 8KB data cashe and 16 KB instruction cache. Of course, there're possibilities to get some more %%, but I don't think that it will worth the efforts;
    2. "Normal GUI (why do all PS2 players have that horrid hackerz look?)": everything must be coded from scratch. It's not like PC/Windows programming (that's why I was so curious about it). I would say it's like making an embedded application. There's almost no OS there, no drivers - nothing (ps2dev community did great work there). There's no harddisk in common case. 32MB is just not enough to keep all nice pictures etc. Personally, I'd like to watch movies, not GUI .
    3. "Usable mp3 player (take a look at iTunes or WMP or even XBMC)": same as above. It plays standard MP3s files. What else?
    4. "SHOUTcast support": I got to know what is it only when myPS2 came out ;
    5. "Support for Windows network shares": yet ~2MB of RAM (only for code, I don't know how much data it uses) for the stuff with unknown performance?

    The project is open almost for a year, yet virtually no one did something related to video/audio (all that GUI things are not interested for me, I'd better have primitive but working thing). Personally, I don't believe that SMS has any future, I'm just maintaining it for fun as there's yet things to explore . If there will be real interest in it I'll do my best to help with it. I don't really care about ps2dev, sourceforge or whatever. It's just a "politics", with no real work behind and I don't like it ...
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  3. #3  
    rathunter is offline Guest
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    Props for changing the name of someone else's project when you can't program--that takes ballz!
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  4. #4  
    Furatudo is offline Member
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    I don't think there is a point in puting SMS in SourceForge. If the ppl over at ps2Dev, who are 'PS2 programmers', haven't shown any interest in helping with the project why would the programmers at SourceForge, who are mainly Windows/Linux programmers, do?
    Don't get me wrong, it would be great if SMS developed even more, but I just don't see it happening by puting it on SourceForge.

    As for the goals u proposed, I think the only real interesting thing is the SHOUTcast support, that would be a nice feature, but only ppl with Network Adapter would be able to use it, so maybe it's not worth the effort.
    Furatudo aka HellHitZ
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  5. #5  
    user112 is offline Member
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    That is exactly where the problem lies. No one knows about SMS Player, ps2dev is not very public, I just hope that Sourceforge will give it a little publicity. Yet if people try it, they see bad GUI and turn away.
    Speaking about GUI, I don't mean bloated interface, full of useless bitmaps and semi-transparent stuff, I mean functional consistent interface. And I don't understand why you are so negative about GUIs, it's not GUI vs functionality, it's GUI + functionality.

    But I got your point of view and I would take some other approach.
    I'll start a new thread shortly.

    rathunter:
    Way to go! That comment undoubtedly helps!
    Let me remember where did PS2 development get thus far with this attitude? Ah, two or three half finished players. Great!
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  6. #6  
    EEUG is offline Member
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    @user112: ...if you're really so serious about further SMS development (especially GUI part, which I just don't like to program ) then go ahead. I'll be really glad to see people involved in it...
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  7. #7  
    NeoKnight is offline Member
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    gui seems fine to me only thing I could want is an ability to scroll through file list quickly. Maybe using the L1/2, R1/2 buttons like in hdloader.
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  8. #8  
    rathunter is offline Guest
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    Quote Originally Posted by user112
    Way to go! That comment undoubtedly helps!
    You are the one that chose the word "horrid", and then expanded the insult to all "hackerz". That is not how to make a good first impression on a scene forum where you are trying to win support for your idea. Your enthusiasm is appreciated, but are you aware that you come across as very abrassive? I suggest that the conflicts resulting in "half finished players" were not helped by attitudes like yours. My attitude only comes from pointing yours out.

    In terms of the GUI, exactly what aspects of the SMS GUI are inconsistent? And in terms of functionality, I can't see how SMS could be more elegant. First you want graphic artists and praise XBMC, then you say you don't want bloat, bitmaps, and semi-transparency--everything in the screenshot you chose! The functional area amounts to one sixth of the screen. I suggest that SMS can accomplish what its creator intends with fewer button presses than other programs. I've seen my friend use my SMS discs on Microsoft Media Center (? PC connected to TV). Instead of just putting the disk in and selecting the file, he had to jump through a bunch of fancy menus and panes. (BTW: when they did play, there was video breakup that SMS didn't show. I suspect he had old codecs installed).

    I hope you do learn C and help develop SMS. But I don't think the browser is a priority for changing. In my opinion a skinned screenshot of the current version looks pretty damn nice. Start with more video codecs, or the MP3 player, and focus on real functionality.
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  9. #9  
    user112 is offline Member
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    Furatudo:
    NeoKnight:
    The level of enthusiasm is horrifying...
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  10. #10  
    mojojojo is offline Registered User
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    i looked at your "comparison" and i gotta tell you, i hope sms stays with the same interface. it´s much more usable (it´s a file manager, so you get to organize it the way you want it) than xbmc flashy noob hand-holding "interface".
    plus changing the name of somebody else´s project and making a page of it on sourceforge without asking is not ok. I´m surprised how EEUG was polite about that.

    User112, stop trying to become a "project manager" for SMS. It´s really not helping.
    Like everyone else suggested, learn to code if you want to help.
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