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if the xbox has the rmvb why not the PS2 too it's a really good format low bitrate-high quality if no one said anything about the rmvb xbox support ....no one will say anything about a ps2 suppot.....pls think about it a little .....
PS: I got about 500gb all rmvb and i can't view them on the ps2 .... all you see out of them is some sound .... the SMS thinks they are audio format :|
The ability to select multiple video files for playback would be nice (i.e. a making a play list ) if it wasn't already suggested. So you could playback multiple short video files one after the other without selecting each one individually.
Originally Posted by <G>
I think there are three features in the following order that could be very interesting:
1.- Playing DVD's from network (DVD that comes from PC with RadHostClient)
2.- Playing Mp4 containers (Nero Recode Mpeg-4 VC1)
3.- WMW files.
1- could work only on ratdvd, or maybe low bitrate dvds due to host bottleneck...2G/hr max so 4.36G fo a 100minutes movie would be more than that
Originally Posted by HeadLock
2&3- out of scope of SMS (propietary formats)
PS2 V10 NTSC / MI v1.82 / ULE 3.80 / SMS 1.7.5 / HDL 0.8 / 300G HDD
That method is completely useless for streaming AVIs to another system (be it PS2 or PC). Each *dummy* AVI made by makeAVIS.exe will only work if the player using it interprets the AVI content locally so as to trigger the directshow drivers into displaying the movie, as guided by the AviSynth script.
Originally Posted by hip203
If you attempt to use such a dummy AVI for streaming instead, that will never happen, and all you'll see is the *dummy* content.
Don't misunderstand me. AviSynth is an excellent tool for use on a PC, but it can do nothing for us in direct streaming to a PS2. What you can use it for is to help in converting incompatible video formats to standard XviD/DivX AVIs, by using AviSynth as an input filter for other conversion programs (primarily VirtualDub).
Best regards: dlanor
- "Trigger packet". After initializing the network, the SMS could broadcast one UDP packet, with some "magic" content to some "well known" port. Also by PS2 shutdown from the menu, it could broadcast to the subnet a UDP packet with some other "magic" content. This could allow guys to implemet some lounchers for streaming apps on their PCs in a more efficient way then it is now in RHCAutomator. From my point of view, this does not looks like very complicated stuff. It would be a small step for SMS, but a big leap for the SMS comunity!
Last edited by VanJ; 05-29-2006 at 05:55 AM.
@VanJ: ..."big leap for the SMS comunity"... would be creation of standalone network server for SMS (with a possibility to demux .avi and other containers) instead of creation of countless "shells" for ps2link . Maybe one day I'll try do that for Win32 platform...
Good News! The standalone media server for SMS is beeing developed!
Good News! The standalone media server for SMS is beeing developed! –
Well, then please don't forget about us poor people, who are using more PS2s on home LAN as Network Media Players, and make the server support more then one PS2 at the time.
Originally Posted by EEUG
@VanJ: ...it is NOT "beeing developed" yet. I've got enough at work, so SMS is put on hold at the moment. Moreover, I've finally found a remote control for my PS2 (not the original one, but exact (I hope, at least, so) clone (from SpeedLink)), so, I'm interesting to get it working with SMS ...
Bad news! The SMS MediaServer development has been postponed!
Bad news! The SMS MediaServer development has been postponed! –
@EEUG: It was just a joke But with the multiple clients, I was serious.
How ever, good news about the Remote! Just a TIP for the implementation. Make the key "Enter" work as X.