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Thread: SMS Feature requests
  

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  1. #1001  
    vsub's Avatar
    vsub is offline Banned
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    I think it will be great(for me I dont know if someone else like this but...)to have "psf2" file support(if you know it).... like for winamp play those files with one plugin(Highly Experimental - PSF input plugin)
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  2. #1002  
    Ushi is offline Member
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    I'm sure the similar has already been requested but its about compatibility. Is there any way to make a program on the PC-end of the streaming process to change any video into a SMS-playable format? I'm thinking this since there always seems to be a change in video encodings that the ps2 probably can't handle like h264 encodings and was wondering if its possible for the pc-side to do all the hard processing beforehand. Sadly I'm not a programmer so this might be infeasible. This also applies to music encodings, particularly lossless ones, like .flac and .wv which are not supported atm by SMS. Personally, I think SMS is practically done in terms of being a fully functional media player but needs more compatibility. It seems kind of unreasonable (from my inexperience lol) to expect a player to be able to play all formats and be future-proof with updates, especially with the ps2 quickly becoming obsolete hardware-wise. (Though I must say the PS2 is still very viable for the current consumer considering the nextgen consoles still have a long way to go in terms of "hacking" let alone homebrew and gaming development.) It might be better if PC's could share the greater part of the processing burden and the PS2 be simply a receiver. Sorry and I understand if I'm asking for too much especially since this is done on the developer's own time.

    Thanks a lot for the greatest ps2 media player out there! Even if my idea is impossible, SMS has added a ton of value to my Playstation 2 and is able to play the necessary formats that we all know and love. Again thanks EEUG and all the other people that have contributed.

    PS: A small feature I would like added is the ability to skip the first and last x minutes on a video because I find that many of the things I download have skippable intros and endings that are better off not included after I've seen it once.
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  3. #1003 HDD Shutdown after xxx minutes 
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    spkleader is offline resU deretsigeR
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    Hi there EEUG! Happy New Year!

    Thanks for the new SMS! 1.91 is great, specially accessing directly my computer.
    But I had to change my ps2 internal hdd by a noisy one. I use it to boot and load sms (and other tools) from there and boy.. it's a really NOISY one.
    So something just came to my mind.. it's hard to you to implement a option to turn off the hdd if not in use anymore after a given time? (1 min, 3 min, 5 mins, 10 min, 30 mins) I never load a movie from the hdd due size limitations, but even with a big hdd... always from the pc! Not to mention that most hdd spins down after 20 mins or more.
    Thanks in advance.

    SpkLeader
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  4. #1004  
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    Hi there. Im using the SMS Player more than playing games on the PS2. Its a very fine piece of work, congrats.
    On my Ps2 there is still version 1.5 or sth. But in the maintain there is vers. 1.9 ( wow, how quick), with SMB and more. What the heck is SMB for?
    Im not sure wether you guys want to raise the forumrequests but im missing some versionchanges. Everytime a new rev.-version has been released I was able to scroll back few pages, to look for EEUG's post. BUt now im totaly lost.
    EEUG can you please add a small textfile here: http://home.casema.nl/eugene_plotnikov/ ( my hottest bookmark )

    thy anyway for the sms player.
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  5. #1005  
    EricDraven is offline Registered User
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    I would like to know if there's any plans on making a Windows Vista Version? i'm stuck in XP 'cause i use your app too much (hate rebooting to watch tv shows)
    Thx
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  6. #1006  
    EEUG is offline Member
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    @Deedlythcetilye: THIS will provide an explanation. Take care with it, however, since not everyone is able to use it (and I have no idea why);

    @EricDraven: ...not from my side, since I'm not planning to buy/steal/install it (at least in the near future)...

    ...my next step will be an attempt to finally add mpeg1/2 support. Not sure when, but at least I'll try...
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  7. #1007  
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    BigMichiel is offline loving SMS....:P
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    Quote Originally Posted by Deedlythcetilye View Post
    Hi there. Im using the SMS Player more than playing games on the PS2. Its a very fine piece of work, congrats.
    On my Ps2 there is still version 1.5 or sth. But in the maintain there is vers. 1.9 ( wow, how quick), with SMB and more. What the heck is SMB for?
    Im not sure wether you guys want to raise the forumrequests but im missing some versionchanges. Everytime a new rev.-version has been released I was able to scroll back few pages, to look for EEUG's post. BUt now im totaly lost.
    EEUG can you please add a small textfile here: http://home.casema.nl/eugene_plotnikov/ ( my hottest bookmark )

    thy anyway for the sms player.
    Just check the official site regular (http://sms.psx-scene.com)

    Sometimes it's a couple of times late, but it's pretty up to date.
    The reason it's later cause EEUG doesn't maintane the site
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  8. #1008  
    pythonjosh is offline LED Modder
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    Quote Originally Posted by dlanor View Post
    Sorry, but I don't think that is going to happen. The current HOST interface driver is not written as a multi-client server, and it would take a major rewrite to change that.

    However, since Windows PCs themselves have the ability to share drives over the network, you only need direct connection to one of those computers. Properly configured you should then be able to access the others too as 'Network drives' on the primary computer.

    For example, I have two computers and the PS2 in my home LAN, and all three machines are connected via a D-Link router. So on the PS2 I have configured that router as 'Gateway'. Lets call the computers PC1 and PC2 here, just to keep them separate.

    Both of those PCs share all their drives with each other, so I can access the full system from either machine. And this is done not only by named shares, but also by 'Network Drives'. Thus I can (for example) access the physical drive F: of PC2 as the network drive W: of PC1.

    PC1 is also the machine on which I run ps2client, mainly because it's in the same room as the PS2. So by simply adding the text line "W:" to elflist.txt on PC1, I can then access the F: drive of PC2 from my PS2 as "host:/W:/", and of course I do the same for all the other drives as well, so I can access all drives in my LAN from the PS2, even though only PC1 is running ps2client.

    I'm fairly sure that these methods can solve your networking needs too.
    Best regards: dlanor
    Ok, I have just tried this and discovered an issue. Network transfer speeds straight from PC1 are ~590kbps, however, transfer speeds from PC2 (via mapped network drive W are only ~120kbps. I see this as instead of 2 transfer processes for the file (PC1 to router, router to PS2), there is a total of 4 processes the router is doing (PC2 to router, router to PC1, PC1 to router, router to PS2). So the network speed is ~120kbps, and video that I'm streaming is 300+kbps, playback is laggy. Any other ideas?
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  9. #1009  
    dlanor is offline Member
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    ----- snip ----- re: 'host:' access to multiple PCs (with only one running ps2client)
    Quote Originally Posted by pythonjosh View Post
    Ok, I have just tried this and discovered an issue. Network transfer speeds straight from PC1 are ~590kbps, however, transfer speeds from PC2 (via mapped network drive W are only ~120kbps. I see this as instead of 2 transfer processes for the file (PC1 to router, router to PS2), there is a total of 4 processes the router is doing (PC2 to router, router to PC1, PC1 to router, router to PS2). So the network speed is ~120kbps, and video that I'm streaming is 300+kbps, playback is laggy. Any other ideas?
    Proper streaming is not done as a separate step for each routing 'leg', but as a continuous process distributed over all the routing nodes, with the start and end nodes determining the file requests/transmission and all the 'receipts' involved for the transactions. The intermediate nodes just pass that traffic along.

    For shared network drives the model is a little different, of course, but the process should still be distributed, handling the files piecemeal and not requiring full transfer before proceeding. And in any case the router is just a simple node in all this, passing packets along both ways without even knowing that they are parts of any files.

    But you can get serious slowdowns for a multi-node stream like this, if one or more of the nodes has some serious speed impediment, such as an overall speed limit. One example of such a limit is to connect your PCs and PS2 with a simple 10MBit/s hub. Because then all traffic reaches all nodes, regardless of routing, so that 10MBit/s bandwidth is then divided by the number of nodes with active traffic, plus some additional losses inevitable for this kind of connection.

    But this should not be a problem when using 100MBit/s speeds (though the PS2 is incapable of reaching that) and/or a proper router, where each node receives only the traffic routed to it.

    Best regards: dlanor
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  10. #1010  
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    Experiment1106 is offline lollo of pollo
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    An RSS Function that was very funny to look at all the nice PODCASTS on the Net - I Think with this Feature,the PS2 has a long life .
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