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  1. #421  
    hip203 is offline ahat we are is what we were
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    Hi jamiekao526,
    Download PS2 dev:http://d.turboupload.com/d/1764675/ps2dev_bin.rar.html

    Refer to note by eeug below on how to setup ps2dev.
    hope this help to start to code..
    xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxx
    There's ps2dev.bat file in the root of extracted directory. Change

    lines #2 and #3 in accordance to the extracted path. Save the file. Launch it from the

    explorer. Command window will open. Type 'make'<enter> in it. If following line will appear:

    make: *** No targets specified and no makefile found. Stop.

    then changes were correct and ps2dev environment is ready for use. Go to the SMS root

    folder. Type 'make clean'<enter>. Then 'make'<enter>. After some time and a lot of cryptic

    things 'bin' directory will contain 'SMS.elf' . It will be 'starting point'...
    xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxx
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  2. #422  
    jamiekao526 is offline Registered User
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    Thankyou lots!




    [edit]
    I can't seem to understand the source code so i'll leave it to the pro's to do it.


    lol :P
    Last edited by jamiekao526; 05-03-2007 at 09:25 PM.
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  3. #423 Next/Prev buttons on remote 
    dave_t's Avatar
    dave_t is offline Member
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    Hi guys,

    Today I noticed that on my official PS2 remote, the buttons Next/Prev don't do anything during MP3 playback on SMS. I expected these buttons to skip forwards/backwards in my playlist. The 'scan' buttons perform this function, as do the left/right keypad arrows, but next/prev buttons do nothing.

    I've tested a patch (attached) which adds functionality of the Next/Prev remote buttons. It really is the most simple of updates, but I think it's an improvement!

    Dave

    P.S. The patch file seems longer than it should - I don't know why, I've only changed 2 lines (lines 59/60 and 68/69 in .patch file).
    Attached Files
    SMS User manual (link updated 9/jul/2007)
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  4. #424  
    EEUG is offline Member
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    @dave_t: ...your patch will appear in the next release. Thank you...
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  5. #425  
    dlanor is offline Member
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    @EEUG:
    Lately I've seen you mention a few times that the network drivers used for SMS v2.1 had some problem due to an optimization you tried which 'backfired', causing 'lost' connections. You also said that you were going to revert to a version without that flaw, which leaves me wondering what version of the drivers you currently have in the SVN repository.

    My main concern is for uLE of course, as it uses those same modules. I updated my SMS sources from SVN recently, and I'm worried that the network modules used for the upcoming uLE release may still have that flaw.

    So summing up, my question is whether the current SVN sources still have that flaw, and if they don't then when did you upload the fixed versions ?

    Best regards: dlanor
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  6. #426  
    EEUG is offline Member
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    ...yes, sources in SVN have that flaw. Quick and dirty DMA trick didn't work (at least here it worked fine with one LAN card on my PC, but it freezes with the other, so no-go for it at the moment (I'll make, however, another attempt one day ). I'm terrible sorry for this mess. Here're "old" drivers that are in SMS right now...
    Attached Files
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  7. #427  
    dlanor is offline Member
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    Quote Originally Posted by EEUG View Post
    ...yes, sources in SVN have that flaw. Quick and dirty DMA trick didn't work (at least here it worked fine with one LAN card on my PC, but it freezes with the other, so no-go for it at the moment (I'll make, however, another attempt one day ).
    I know how it feels when some improvement you've planned doesn't work out as intended. There are several minor features that we've had to leave out of uLE for the time being, because we haven't found quite the right methods yet. (Like having gamepad interactions before CNF loading and the IOP reset this normally specifies.)


    I'm terrible sorry for this mess.
    No need. These things happen. If you weren't the kind that likes to try new methods, like this one that didn't work out, then we wouldn't have any high-speed network drivers at all. But it does mean that we should go back to having local copies of the drivers in the uLE project, instead of referring to your project folders downloaded from SVN, like we currently do.

    Using local copies (of the drivers you just posted), means that you can keep experimenting as much as you like, without worrying about effects on uLE. That is our responsibility after all (meaning mine and EP's).

    Just let us know if/when you've made some new major improvements that you consider 'stable', so that we can update the drivers in the uLE package again.


    Here're "old" drivers that are in SMS right now...
    Thanks a lot. I'll use these as mentioned above for the upcoming release of uLE v4.13 .

    Best regards: dlanor
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  8. #428  
    D1abo is offline Member
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    EEUG, can you upload the source code for the version 2.2? thank you.
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  9. #429  
    EEUG is offline Member
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    @D1abo: ...no, unless 'rami1' will share his changes related to RTL subtitles, sorry...
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  10. #430  
    user112 is offline Member
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    What is going on here ?!
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