OH!!!
I make my first ELF! Thanks a lot!
But why I can't compile LaunchELF?
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OH!!!
I make my first ELF! Thanks a lot!
But why I can't compile LaunchELF?
oh how stupid from me, thanks mate, just compiled sms sucessfully :dance:Quote:
Originally Posted by Mr. Worm~~
Im still getting this error after moving cygwin1.dll out of the windows/system32 folder.
Picture
Edit: Also I got it to work once with compiling sms, so I deleted the elf and tried again and it didnt work... When I got it to work I put cygwin1.dll into the windows/system32 folder.
The README states that you actually debug code using MSVC, do you have a framework for running SMS in some form on Win32 ? (Or is this for stepping though algorithms)
Also, a thread of WIP would be nice, not only to keep peple informed, but to avoid having 2 people work on the same feature. (Im actually planning to get AVI-Playback more robust, currently just stops at unknown chunks)
If I may make a suggestion, it would be a great idea to put together a tutorial for compiling this and setting up a project on SourceForge.net Also, if anyone has any web space, a site for the project would certainly go a LONG way. I'm still new to the PS2 homebrew scene, but have been around the Xbox scene for ages and there is a definite difference in the structure of the two scenes. I've been following/helping out with XBMC whenever I can even though I am not a programmer there are lots of things non-programmers can do to help a project. Anyway, my point it I am very excited to see this coming together and would love to see this fly and pick up the kind of dev support XBMC has, they now have over 50 developers, it would be great if all dev's were as motivated to get a project kicked off as those working on SMS. You guys have come a long way in a short amount of time. Keep it up, if there is anything I can do to help out as far as project management, please let me know. I have pretty much assumed the PM role for the Linksboks integration to XBMC for those of you who know about the Xbox homebrew scene. I am well qualified to handle this kind of support.
Another suggestion I would have is to setup an IRC channel for the project so users can start hanging out together and getting to know eachother a bit better and sharing their knowledge/helping new users who are just getting to know it. This helps get the community following the project involved a bit, the key is to keep the channel moderated. I'm sure you all know all of that already, just thought I would put it out on the table.
Regards,
Los93soL
@Npl: yes, I'm using MSVC6.0 for "stepping though algorithms". Video part of SMS is fully functional on Win32 (you'll need one extra application (DDrawSrv.exe) do display SMS's output. I wrote this application myself, so if anyone wants to use it I can share it somewhere). OK, I'll make WIP thread here :).
@Los93soL: my personal opinion is that programming for the Station is rather different from XBox's one (which, I think, is almost the same as PC's programming), that's why I was so curious about it. The possible tutorial would require writing a lot about PS2 programming methods themselves first (which is quite a work). I've got my knowledge mainly from PS2 Linux Kit documentation and ps2dev's forums. About sourceforge etc.: I'll be really glad if someone will take care about it, since I don't have that much time to hang at IRCs. If there're questions - use e-mail, I'll try to give everybody an answer. Thank you for unserstanding ;)...
I'm a graphician and web designer... Can I help you? Just contact me!
@Riddik: help with what? :)
Designing graphical interfaces for your SMS and web-designing for a possible Official SMS website...
Regards!
...for me personally ps2-scene and ps2dev is more than enough, really. About graphical interfaces: well, it would be really nice. Just take into account the fact that Station has only 32MB of RAM (badly needed for video/audio processing algorithms), so presence of nice pictures, sounds and other "gadgets" in the interface should be avoided at all costs (for example, one 48x48 icon (that used in the "Available media" menu) takes 9KB, and 32x32 icon takes 4KB). That SMS animation and gradient backgroud uses 1 32x32 icon, 1 rectange (4 vertices and 2 colors ~100 bytes) and one text string (font is taken from PS2's ROM, so its free of charge :)). It sucks, I know, but main goal of SMS is play movies, not advertisement of Toyota cars :). Thank you for having interest in it...