Forum: PS2 Modchips - Topics relating to the various PS2 modchips such as Crystal Chip, DMS Modchips, ICE Team Forums and Matrix Infinity.


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Thread: removing NEO4 ready for Magic 3?
  

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  1. #1 Talking removing NEO4 ready for Magic 3? 
    NiGHTyper Guest
    OK! I know it's an old one, but.

    How do i correct the cut track after a NEO4 install?

    I think it's something to do with linking 2 points, but what 2 points, I just can not recall.

    Owww, it's a V4 board.

    Can anyone help plz....?

    l8er, NiGHTyper
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  2. #2  
    ThAD0oD's Avatar
    ThAD0oD is offline /me pwns j00
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    look for track cut diagrams, then link them together, i think you can do it with solder
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  3. #3  
    caveman is offline Registered User
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    if you remove the neo 4 you must solder a wire from spot 21 to spot 33 this will connect the cut trace on your board, you must also solder the removed piece back on to the board.


    http://www.modchip.ca/install/ps2/neo4/neo41/neo41.htm
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  4. #4  
    NiGHTyper Guest
    Thank.

    But y replace the removed bit (As I dont have it), I expected there to be no need as i am fitting the Magic 3?

    NiGHTyper
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  5. #5  
    EnTiTy is offline Member
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    all you have to do is repair the track cut as above connect points 21 and 33 of the neo4 point the cap you removed does not need replacing as the chip suplys the scex signal just solder the scex point as you did with the neo4.
    EnTiTy
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