SOLVED! PAL v5/6 PS2 not detecting the modchip (Xeno PS/Matrix Infinity) –
EDIT: Solved. I disconnected the H wire. Worked fine. Sorry for making a stupid thread.
I installed a Xeno PS (Matrix Infinity clone) chip in a SCPH-30004R v5 or v6 (how can you tell which one it is?) PS2 (PAL version). The PS2 works just fine and just like it used to after the installation, but it doesn't detect the chip. I can't use burned discs and I can't access the chip menu by holding triangle+circle at bootup (which Xeno PS chips are supposed to do, I have installed a couple before).
I used both the Xeno and MI diagrams, and they differ a little. I've checked the various points with a multimeter though and it looks like the different points lead to the same thing anyway, so it doesn't matter which ones I used.
I've also checked all the wires and the installation is fine. No bridged points, no disconnected wires.
Here's what I'm curious about though....
The official MI diagram does not mention the G and H wires on the PAL or NTSC/US diagrams, but the Xeno diagram (region not specified) lists them, so I installed both G and H wires. Might this be the problem? Should I disconnect the G and H wires?
The Japanese MI diagram does list the H wire, but not the G one. What are these (H, G) for anyway?
Any other ideas what the problem might be?
Sony PlayStation 2 (SCPH39004) v7 PAL
Matrix Infinity FW v1.82 - HDLoader 0.8b
Samsung SpinPoint P SP0802N - 74,5 GB
(Previously using HD Advance 2.1 Retail)