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No-Solder modchip questions
No-Solder modchip questions –
I have a Version 7 PS2, got it new years ago. Well... I cant solder worth crap, so back when all that was for it was a Magic 3 DVD 9, I got that and my friend put it in for me. Well, it never booted PS2 copies, and I finally got around to opening it up (Just now got a DVD burner so thought what the hell) and it just turns out one of the tires came off. So, being the fool I am I tried to solder it back on. Doing so I put on too much solder and it got onto one of the other connections, so I tried to get it back off. But doing that I pulled off the hole solder pad on the modchip.
ANYWAY. I dont want to deal with soldering, its a pain in the ass. I have a no solder chip in my XBox and it works great. I see they finally got a no solder chip for the Version 7 PS2 that you need swap magic for, which I dont mind since I need a Gameshark anyway. Is there any real difference with using Swop Magic apose to a modchip? Other then the boot methods. All together it wouldnt cost but $45, but a solder chip would be about the same price, but Id still need a soldering iron and most likely someone to do it for me.
This is the chip I was looking at.
Its the same site I got my Magic 3 from.
Anyone know a better option?
Also wondering if there is a way to load backups onto a hard drive like I can XBox? Id like to be able to have all my games with me when I go to work without having to lug around CDs.. hell, thats one reason I got a XBox.
Damn it, what the hell is the point of having a link option if it block the site.
I assume you are talking about the No-solder Mod (R-Key) http://www.psxdepot.com/images/ps2rmod.jpg , given you state the need for a bootdisc. I used a No-Solder Mod on my V7 for 2 years before I recently got a full modchip.
It's simple enough, you boot up Swap Magic. From there you hold down the Eject button. This basically ejects the disc tray without the PS2 knowing (the function of the no-solder mod!). You now insert your import/backup, and it automatically takes the drive tray back in after 5 seconds (let it do this). Press X, disc boots. It's simple. Same basic function as the flip top, but not as tacky.
Drawbacks? There are a few...
-You may need to insert a higher TOC disc for some games, as the Swap Magic is 4.35GB as opposed to the full 4.37GB. No biggie, I use the Devil May Cry demo, that's the full 4.37GB.
-700Meg DVD-Rips do not work unless you use refresh the TOC using Breaker Pro.
-DVD9 games don't work unless you use a patch to run them over 2 DVD's.
-Some games are incompatible with the basic Swap Magic, and you need to boot up another loader from the Swap Magic (CDLoader) to run the game.
-PS1 games need a separate boot disc (Breaker Pro).
As you can see though, all issues can be overcome, and will become second nature. It's just not as convienient as a full modchip.
They are issues with the Swap Magic really, as opposed to the mod. There are other options you can move onto later, such as CogSwapLoader, but you should get the Swap Magic anyway.
As for HardDrive... browse the forums for information on the HDLoader exploit.
Last edited by Shakey_Jake33; 03-01-2005 at 06:22 AM.
Okay, so first off.. I dont know anything about the PS2 mod scene, apose to what I know about the XBox side. TOC? And Im asuming Swap Magic basically fools the PS2 into thinking its still using Swap magic, so if the game is bigger then that disk (such as DVD9) then it wont work? How would I load something like CDLoader then? Just load Swap Magic then CD Loader?
And the whole DVD9 thing.. Dual Layer DVDs are too damn expensive anyway, id rather patch it to run over two DVDs. lol
And I have CD Loader burnt to a CD. A friend send it to me because when I found the wire disconnected I wanted to see if thats why it wouldnt boot PS2 backups. It really sucks too.. the chip is pefectly connect if not for that one pad I screwed up.. maybe there is yet a way to fix it?
Last edited by Char; 03-01-2005 at 06:50 AM.
The magic modchip will work way better than that nosolder modchip. Just find someone who'll do some good work to fix the install.
TOC is Table of Contents... in this case, we're basically refering to the size of the disc. You cannot swap in a disc that is 'larger' than the disc that was in previous. The Swap Magic disc as 4.35GB, which is fine 99% of the time. You may be unfortunate enough to get a 4.37GB game, which may work or may require another disc to be swapped in first... don't worry about that too much though, it's a hurdle you will probably not face.
Originally Posted by Char
As for CD loader... yeah it's as you said... load Swap Magic, boot CDLoader and boot backup from there. A lot of games can be patched to not need the CDLoader anyway.
There is also another loader, CogSwapLoader, which you can actually boot up from memory card by just inserting a PS1 disc! Detailed here - http://www.swapmagicfix.com/exploit.html
Basically there's lots of different alternatives if Swap Magic fails you anyway.
clumzy - Well yeah, I think pretty much any 'proper' modchip would be, not just Magic.
i've had good results with the DMS 4 EZI no solder chip. acts just like my friends DMS4 solder version.
Well... if there is a way to repair my chip, Id be happy to. The only thing left though for that point is the very end wire of the trace. I tried soldering to that and have done it.. but the solder one stick and as soon as the board is moved it falls off.
But then again... I was just looking and on the modchip chip itself... its about the distance between the connections as anything else on the PS2, maybe my friend can solder it dirrectly to that?