I have PS2 SCPH-75001
which modchip should i buy? and where?
please help
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I have PS2 SCPH-75001
which modchip should i buy? and where?
please help
If you absolutely feel you have to have a modchip, then I would recommend either an original DMS4pro or an original Matrix Infinity or one of its better clones (the ones with changeable settings ONLY)
But in my own opinion the best choice of modchip for such a v14 PSTwo console is none at all...
Instead you should get the FMCB softmod installed to one (or more) of your MCs, and start enjoying 99% of all modchip benefits with a completely unmodded console.
The only things you can do with a hardware modchip that FMCB and its companion programs are not capable of are very few, and not really significant.
1: Boot PS1 game backups. This is the only thing softmod homebrews can not do at all.
2: Boot out-of-region original discs. But softmod homebrews can run the same games in other ways. Just not from the original discs.
3: Boot any-region backups without any patches. The softmod homebrew ESR needs a patch on each ISO before you burn the backup discs
As you see the limitations affect only the running of backups from physical CDVD discs, which is something most of us stopped using some time ago. Nowdays we run most games for such a console either from USB drives or from a PC HDD over LAN.
I myself have modchip only in my oldest PS2 (It had one when I bought it), and for the newer slim PSTwo units I never even considered getting one.
Best regards: dlanor
ok..I guess i'll stick with Swap Magic(that never worked for me)
Exactly what is it that never worked for you ?
Please understand that I did NOT advice you to use the SM disc swapping methods.
I use SwapMagic ONLY for its ability to boot a homebrew elf from MC or USB drive.
But I NEVER use the disc-swapping methods. Never have and never will...
But with uLaunchELF booted as "mc0:/SWAPMAGIC/SWAPMAGIC.ELF" I can then use nearly all homebrews just as if I had a real modchip or an FMCB softmod installed. And the same thing also works if storing the elf on a FAT32 formatted USB drive, storing it as "\SWAPMAGIC\SWAPMAGIC.ELF", meaning that the "SWAPMAGIC" folder is stored in the root directory of that USB drives.
And on ALL consoles older than SCPH-90004 (including yours) I recommend booting homebrew that SwapMagic way just once, so as to install a proper FMCB setup. That is the best softmod available, and in some ways even superior to having a modchip.
Naturally you can continue using SwapMagic methods even after making an FMCB install, but with the tools and freedom FMCB offers, the SM methods will no longer be very appealing in comparison. That is unless you have tons of unpatched burned backup discs that you still want to use.
But who wants to run physical backup discs anymore, when it is no longer needed ?
Best regards: dlanor
I was just saying my swap magic method never worked for me because my laser is crap. I know you didn't recommand me to use SM.
I do have FMCB installed with ESR r9b but ESR didn't really work for me and I think that was because of the type of DVD I was using.
On the last sentence of yours, you said we didn't need physical backup discs anymore? I know there is like running games on HDD but I thought that didn't work on Slims.(back in the time when I checked which was in 2009)

Slim PSTwo units can not normally have an 'internal' type HDD connection like that used by the fat PS2 units with network adaptor (having the HDD interface as well).
There are some exceptions from that rule, as v12/v13 SCPH-700xx consoles can use an HDD add-on kit, and some asian firm even made an add-on for even newer models, by second-sourcing the interface chip that Sony stopped using for those models, and using that chip to make an add-on interface. But unfortunately that product seems to have been 'dropped' again. So by-and-large it remains true that slims can't use IDE HDD.
But they can use HDDs connected by other interfaces, of which we have two types available.
One is the USB interface allowing USB flashdrives and USB HDDs to be used.
But this interface is very slow due to a shoddy USB v1.1 implementation.
Sony only intended it for slow-speed needs, so that is all they built it for.
The second is the LAN interface, allowing a console to participate in normal networking, both in LAN and over Internet. And via filesharing with a PC or NAS it is then possible for any console with a LAN port to use an HDD of that PC or NAS unit to access installed games. I do that myself, with currently appx 180 games installed in the PS2SMB fileshare on my main PC.
The new game loader "Open PS2 Loader" (aka: OPL) is the only game loader in existence which supports all three of the game storage methods mentioned above. IDE HDDs, USB drives, and LAN filesharing (using SMB protocol). So OPL is of course what I use myself and also recommend for everyone else.
You will find OPL inside its own subforum inside the forum for "Homebrew Dev & Emu" stuff.
I would suggest NOT using patched ISOs at all with OPL.
Already patched ISOs will probably work as they are, but no patches should be needed when you use the methods designed for OPL. It has a method of its own for DNAS solutions that require no patching at all of the ISO, which is really the best way, in case the game code makes integriity checks on the 'disc' content.
And IOP patches designed for compatibility with the older USBAdvance and other garbage loaders should also be avoided with OPL, as they are most likely not needed. Where USBAdvance was compatible with perhaps 35 percent of all games, and needed patches urgently for any more, OPL on the other hand has native compatibility that is much higher (maybe 90% or so), so there normally isn't any need for any patches.
Best regards: dlanor
he is kind .i already have told you and linked you the OPL guide in your other thread but you don't pay so much attention to anything we tell you .
here is the link again :
http://openps2loader.info/
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