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Magic 3.1 Failed Test Help
Magic 3.1 Failed Test Help –
I can bridge these two contacts and solder in the place I circled in the included picture rite? I've read on several forums and have been told that it is alrite? I just want to make sure. My ps2 isn't booting any psx backups even with just the wires, ground, 5v, rest, and S. Is my magic3.1 defective? I tested it with a multimeter and the connetions seem fine. I can still boot original psx and ps2 dvd and cdr games. I have done this at least 5x now, desolvering/wicking, cleaning with alcohol and tested those contacts using multimeter. They all seem fine. Also my fan doesn't seem to work, where is the ps5 on the version7 gh-0022 the one in the forums is a gh-019 Instead of where the fuse should be there's a transitor ( that big three pronged thing on one side of the chip and one wide leg on the other). Also what resistence should the JD resistor near the ps5 be? Maybe that's burnt?
Yes, you can bridege these two contacts.
can bridge these two contacts and solder in the place I circled in the included picture rite?
Zero ohms. "JD" is a link and not a resistor. Try and replace it with another one, or as a last resort, replace it with extremely thin wire, less than 0.15mm if possible.
Also what resistence should the JD resistor near the ps5 be?
No, magnetic fields would have no effect. But a large static discharge could damage the chip, but you wouldn't be able to tell if its been damaged without testing the chip in a PS2 afterwards.
Can I use a magnet or static electrcity on the bios chip to erase the data on the chip?
You can conect the power and ground in reverse, that should damage the chip. Best to use a 9volt battery to do this, but don't leave it connected for too long as it may start burning things. i.e. Tracks, IC etc.
Also is there a sure fire way to make the magic3.1 defective?