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BUMP. Please help?
the cure for the magic 3 is to add a switch to turn the mod off once the game has booted or theres a 12c508 hex code that turns it off automatically
Deja vu, this thread is back from the past. If you feel that the magic 2 chip is causing problems like the magic 3 then put a switch on it. In fact it is easier to "switch" the magic 2: no tracking cuts and no soldering on a tiny little chip leg.
But, definitely before you do this, try the easy stuff first: clean your laser, clean the media, make sure there is proper ventilation, etc ....
Not just that the speed is slower
Originally posted by ThAD0oD
its probably a PAL optomized game.
certain PAL games just wont work on ntsc consoles, becauese its made specifically for PAL tvs/systems.
If u enjoy fighting games don't buy pal!!!
K, then. Im not looking forward to installing a switch, but other games boot flawlesly, could this really be the same problem as Magic 3s with fmvs?
And for charlie_ps2:
Originally posted by ian
Yes, i saw the picture, and i taped it exactly the same way: placed double tape on the big chip of the m2 and stuck it facing to the metal cage, that way i didn't have to peel back the paper from the pcb that already had the tape on it. I have to ask you something, when you stuck the chip facing to the cage, did it still heat up?
So there's no need to be worried about the Magic heating up at all (even though it is pretty hot)?
I'm just concerned for my v6, that's all. And yes, i'm picky about any problems that decide to bug my ps2. I want what's best for this baby.