Forum: PS2 Modchips - Topics relating to the various PS2 modchips such as Crystal Chip, DMS Modchips, ICE Team Forums and Matrix Infinity.


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Thread: is h20 all i need for a v12?? or do i apply summones aswell??
  

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  1. #1 is h20 all i need for a v12?? or do i apply summones aswell?? 
    pegz's Avatar
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    i've read i have to cut the track at one point, i don't fancy doing this, sounds a bit dodgy, i'll probably fcuk it up

    can i just fit the usual summones resistor fix??

    any advice on whats best

    cheers for your time

    P
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  2. #2  
    summ0ne is offline Member
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    either summ0ne on focus + tracking

    or

    http://subzero-chip.com/h2oX.jpg
    (it does contain the tracking summ0ne fix - but is safer and better reading performance!)
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  3. #3  
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    ok cool i'll use the track cutting method, just to be sure there are two via's next to each other, i'm cutting the track to the via on the left?? it looks like it but the red mark is over the point so i can't really tell:o/

    also how deep do you cut? how do u know when its enough??

    sorry for the questions but i don't want to cut the wrong one

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  4. #4  
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    you slide the blade in under a 45° angle - then wedge a piece of the board (with the track) out

    you can also cut the track that leads to the K point (there is more room)
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  5. #5  
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    also i bought the chips from divenio and there are 10 small fuses (i think) in the packet, 5 - 202's and 5 - 581's

    what are these for?

    just to be sure aswel, if i use the h20x diagram and use the k and j points i don't need any other fixes right??

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  6. #6  
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    so i can just cut the via to the k point and i don't have to bother with the other cut??

    P
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  7. #7  
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    lol, they're resistors aren't they i'm a dumbass sometimes

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  8. #8 Talking  
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