HDLPatch 0.7c * Brief usage:
HDLoader/HDAdvance must be unpacked version, 2977792 bytes in size!
Usage: HDLPatch /OPTIONS [FILE] IN.ELF OUT.ELF
OPTIONS:
/N - Stops HDL/HDA from seeking disc while loading to prevent V9 from
freezing during the splash screen. USE THIS IF YOU'RE BOOTING FROM A
MEMORYCARD USING A MODCHIP.
/C - Updates HDL/HDA with new compatibility options to set date/timefixes
(fix 1 is on by default, use fixes 2+3 together to remove the fixes),
dual layer (disable = uses original mode 2), network adapter (games
should be able to recognize the NA) support & UnAligned Buffer
(Gradius V) fix within HDL/HDA. Selected options (like the original
modes) are per-game saved. USE ONLY "/C" FOR THE NEW DVD9 FIX AND
ANYTHING ELSE "/C?" FOR THE OLD DVD9 FIX!
/V - Enable V12 PSTwo support for people using Automan's original discovery
of connecting IDE hard disk drive into PSTwo or with the help of Team
Xtender's HD Connect kit. (HDL/HDA DOESN'T WORK FROM PS2LINK WITHOUT
SOME SPECIAL TRICKERY ON V12!)
/S - Stops the cdvd-drive motor if there's any disc in the tray while
HDL/HDA is loading when using methods to boot that involve using disc.
USE THIS ONLY IF YOU'RE BOOTING FROM A DISC / USING PSONE EXPLOIT!!!
/B - Makes the HDL/HDA game list taller so more titles fit on screen.
/F - Force HDL/HDA interface into NTSC mode on PAL machines to get fullscreen
image. (Requires NTSC capable TV!)
/L - Patches HDL/HDA to support 48bit LBA access to allow full use of >128GB
HDDs.
/P - Position HDL/HDA screen. Use '/P xx,yy' with hex values 00-FF. Default
for PAL is 82,5A and for NTSC 82,2D. Lower values move left/up, higher
values move right/down.
/Tx - Force HDL/HDA to use one of the six default built-in translation tables
without automatic detection: 1 - French, 2 - Spanish, 3 - German,
4 - Italian, 5 - English, 6 - Portuguese.
/IS - Changes splash image in HDA/HDL. Use '/IS file' with imageformat of
512x448 24bit BMP, 32bit Targa or 32bit interleaved RAW.
/IM - Changes mainscreen image in HDA/HDL. Use '/IM file' with imageformat of
512x448 24bit BMP, 32bit Targa or 32bit interleaved RAW.
/IB - Changes button image in HDA/HDL. Use '/IB file' with imageformat of
128x64 24bit BMP, 32bit Targa or 32bit interleaved RAW. When using BMP
format file the current alpha data in HDL/HDA will be used.
/IF - Changes font in HDL/HDA. Use '/IF file.bmp'. More explanations below:
Use Bitmap Font Builder (
http://www.lmnopc.com/bitmapfontbuilder/) to
create the needed BMP and DAT files for font patching with the
following settings:
Texture Size: 256x256
Background: 1 1 1
Foreground: 128 128 128
Font Alignment: Left
Character Set: Full ASCII
Save the font image as BMP & Font Widths (Byte Format) DAT using the
same filename (file.bmp + file.dat).
/IC - Loads new colorsettings into HDL/HDA from defined configuration
textfile. Use '/IC file.txt'. More explanations in the included
colors.txt file.
/IT - Loads new texts into HDL/HDA from defined configuration textfile. Use
'/IT file.txt'. More explanations in the included texts.txt file.
/X - Extracts hdl_splash.bmp, hdl_main.bmp, hdl_button.tga (because of the
custom alpha channel), hdl_font.bmp, hdl_font.dat, hdl_colors.txt &
hdl_text.txt from HDL/HDA.