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Thread: game does not boot with hd loader from dev1 mode in 5004 Model
  

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  1. #1 Unhappy game does not boot with hd loader from dev1 mode in 5004 Model 
    jitendra_gamer is offline Registered User
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    MY GAME

    Version 5004, NTSC, NH-9 Modchip, Hd loader in my memory card .
    my problem is when i boot my ps2 without inserting any cd or dvd in tray and pressin R1 it boots hd loader But when i press play button for any game from the list game doesnt boot.
    but same procedure with inserting any cd or dvd in tray game boots fine . what is the problem ? i dont want to put any cd in tray .
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  2. #2  
    tot31 is offline Member
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    You have a v9 PS2 and your HDL in your mem card was not patch using /N option.

    HDLPatch 0.7c * Brief usage:

    HDLoader/HDAdvance must be unpacked version, 2977792 bytes in size!

    Usage: HDLPatch /OPTIONS [FILE] IN.ELF OUT.ELF

    OPTIONS:
    /N - Stops HDL/HDA from seeking disc while loading to prevent V9 from
    freezing during the splash screen. USE THIS IF YOU'RE BOOTING FROM A
    MEMORYCARD USING A MODCHIP.

    /C - Updates HDL/HDA with new compatibility options to set date/timefixes
    (fix 1 is on by default, use fixes 2+3 together to remove the fixes),
    dual layer (disable = uses original mode 2), network adapter (games
    should be able to recognize the NA) support & UnAligned Buffer
    (Gradius V) fix within HDL/HDA. Selected options (like the original
    modes) are per-game saved. USE ONLY "/C" FOR THE NEW DVD9 FIX AND
    ANYTHING ELSE "/C?" FOR THE OLD DVD9 FIX!

    /V - Enable V12 PSTwo support for people using Automan's original discovery
    of connecting IDE hard disk drive into PSTwo or with the help of Team
    Xtender's HD Connect kit. (HDL/HDA DOESN'T WORK FROM PS2LINK WITHOUT
    SOME SPECIAL TRICKERY ON V12!)

    /S - Stops the cdvd-drive motor if there's any disc in the tray while
    HDL/HDA is loading when using methods to boot that involve using disc.
    USE THIS ONLY IF YOU'RE BOOTING FROM A DISC / USING PSONE EXPLOIT!!!

    /B - Makes the HDL/HDA game list taller so more titles fit on screen.

    /F - Force HDL/HDA interface into NTSC mode on PAL machines to get fullscreen
    image. (Requires NTSC capable TV!)

    /L - Patches HDL/HDA to support 48bit LBA access to allow full use of >128GB
    HDDs.

    /P - Position HDL/HDA screen. Use '/P xx,yy' with hex values 00-FF. Default
    for PAL is 82,5A and for NTSC 82,2D. Lower values move left/up, higher
    values move right/down.

    /Tx - Force HDL/HDA to use one of the six default built-in translation tables
    without automatic detection: 1 - French, 2 - Spanish, 3 - German,
    4 - Italian, 5 - English, 6 - Portuguese.

    /IS - Changes splash image in HDA/HDL. Use '/IS file' with imageformat of
    512x448 24bit BMP, 32bit Targa or 32bit interleaved RAW.

    /IM - Changes mainscreen image in HDA/HDL. Use '/IM file' with imageformat of
    512x448 24bit BMP, 32bit Targa or 32bit interleaved RAW.

    /IB - Changes button image in HDA/HDL. Use '/IB file' with imageformat of
    128x64 24bit BMP, 32bit Targa or 32bit interleaved RAW. When using BMP
    format file the current alpha data in HDL/HDA will be used.

    /IF - Changes font in HDL/HDA. Use '/IF file.bmp'. More explanations below:

    Use Bitmap Font Builder (http://www.lmnopc.com/bitmapfontbuilder/) to
    create the needed BMP and DAT files for font patching with the
    following settings:

    Texture Size: 256x256
    Background: 1 1 1
    Foreground: 128 128 128
    Font Alignment: Left
    Character Set: Full ASCII

    Save the font image as BMP & Font Widths (Byte Format) DAT using the
    same filename (file.bmp + file.dat).

    /IC - Loads new colorsettings into HDL/HDA from defined configuration
    textfile. Use '/IC file.txt'. More explanations in the included
    colors.txt file.

    /IT - Loads new texts into HDL/HDA from defined configuration textfile. Use
    '/IT file.txt'. More explanations in the included texts.txt file.

    /X - Extracts hdl_splash.bmp, hdl_main.bmp, hdl_button.tga (because of the
    custom alpha channel), hdl_font.bmp, hdl_font.dat, hdl_colors.txt &
    hdl_text.txt from HDL/HDA.
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  3. #3 ho can i know hdl is patch or not 
    jitendra_gamer is offline Registered User
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    i have downlloaded 0.7c from different location how can i know they are patched with /n or not
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  4. #4 /n patch for v9 are not working 
    jitendra_gamer is offline Registered User
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    i have tried holoader patced with /N and uploaded to my memory card but game still dosent boot . hd loader boots fine but when play button for any game . game doesnt boot without insertin any cd or dvd in tray?
    Sorry for my bad english
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  5. #5  
    psxgameshop's Avatar
    psxgameshop is offline Senior Member
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    Happened to me once. Just open and close tray. It may help you.

    regards,
    psxgameshop
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  6. #6  
    kirua is offline Registered User
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    Did you patch your HDloader with "/L" ?(LBA48 support)
    I also experience that problem with devmode 2. I did some experiment with hdlpatch and I notice that HDLoader doesn't work with both devmode 1 and 2 when you patch it with "/L".
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  7. #7  
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    amp2006 is offline Mod by mistake
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    here is the solution leave the mark of HDL Patch GUi empty (Stops HDL/HDA from seeking disc while loading to prevent V9 from
    freezing during the splash screen. USE THIS IF YOU'RE BOOTING FROM A
    MEMORYCARD USING A MODCHIP) and it will solve cuz i did ...good luck
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