Forum: PS2 Modchips - Topics relating to the various PS2 modchips such as Crystal Chip, DMS Modchips, ICE Team Forums and Matrix Infinity.


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Thread: Fuse testing...
  

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  1. #1 Fuse testing... 
    steve-o Guest
    I know that my 10000 model has blown the BA6664FM chip has blown, but how can I test the fuse next to it?

    On continuity test on my multimeter, it has a reading of around 500, is that ok?

    Thanks!
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  2. #2  
    precisionmods's Avatar
    precisionmods is offline s01d3r1ng sk177zii
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    Check with continuity.
    The Yellow PS2 auto-boots all. PS2, PS1 stealth and DVD movies.
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  3. #3  
    Rotosound_rb666's Avatar
    Rotosound_rb666 is offline I modded my DROZD!
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    the loses resistance setting on your digital meter 200/< will sound a BEEP when you have continuity between the probes, test it by touching your probes together, then touch both sides of the fuse and LISTEN, so you don't have to try to read the thing shile holding on your contact points, O.K.?
    If the fuze is good, it goes "BEEEEEP"
    If the fuze is BAD or blown, you won't hear anything at all.
    A toxic agent on a dangerous mission so secret, even I don't know what it is, because if I did, I would have to kill myself. I don't even know who's side I am on.
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  4. #4  
    steve-o Guest
    Ok this is strange, the chips near the BA chips that look like fuses (theres 3 with a J number on them) make no beep at all, while all others bar one (45 is printed on it) are ok.

    So...

    I bridged the gap between the dead fuse after removing it. And now the PS2 works! LOL!

    So, I'm gonna order a new fuse to replace the gap, and order a new modchip!

    Thx for all your help!!
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